Tomb Titivator
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
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Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Vestibule Violator
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Swamp Slogger
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Hirsch I wrote:yeah, what is the point of having it there?
Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Pandemonium Purger
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Tomb Titivator
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Tartarus Sorceror
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Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
tedric wrote:the chances of good potions outweigh bad 3:2, so if you quaff at every opportunity it will work out in your favor in the long run.
random_choose_weighted(467, NUM_POTIONS,
48, POT_DECAY,
40, POT_MUTATION,
40, POT_CURING,
40, POT_HEAL_WOUNDS,
40, POT_SPEED,
40, POT_MIGHT,
40, POT_AGILITY,
40, POT_BRILLIANCE,
32, POT_DEGENERATION,
27, POT_FLIGHT,
27, POT_POISON,
27, POT_SLOWING,
27, POT_PARALYSIS,
27, POT_CONFUSION,
27, POT_INVISIBILITY,
20, POT_MAGIC,
20, POT_RESTORE_ABILITIES,
20, POT_RESISTANCE,
20, POT_STRONG_POISON,
20, POT_BERSERK_RAGE,
12, POT_BENEFICIAL_MUTATION,
0);
Pandemonium Purger
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Location: Sydney, Australia
Blades Runner
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Abyss Ambulator
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Pandemonium Purger
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Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Blades Runner
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Spider Stomper
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Snake Sneak
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Vaults Vanquisher
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Snake Sneak
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Leafsnail wrote:
Maybe "a potion bolted to the floor" (ie, it tells you what effect it's going to have) could be an interesting thing to use in portal vaults, though.
Crypt Cleanser
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Pandemonium Purger
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Barkeep
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Swamp Slogger
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archaeo wrote:Maybe this is where we put "strategic consumables," something I always see dpeg mentioning off-handedly for future consideration. Make a few different sparkling fountains that act as recharge, weapon/armour enchantment, beneficial mutation, etc. Require an ID scroll to discover the "function" of a fountain. Obviously, you couldn't carry a fountain around with you, which is the main drawback for this idea, but it'd be an improvement over the current situation.
Swamp Slogger
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Speleothing wrote:archaeo wrote:Maybe this is where we put "strategic consumables," something I always see dpeg mentioning off-handedly for future consideration. Make a few different sparkling fountains that act as recharge, weapon/armour enchantment, beneficial mutation, etc. Require an ID scroll to discover the "function" of a fountain. Obviously, you couldn't carry a fountain around with you, which is the main drawback for this idea, but it'd be an improvement over the current situation.
I assume by this you mean the issue of tactical actions (read/quaff-IDing and item destruction) digging into your strategic resources instead of just your tactical ones?
In which case, I think you've got an excellent point.
----It's a big deal for you to lose ?blink to a fire attack, but it's a tactical escape resource that enemies are denying to you.
----Losing ?Enchant Armor to the same attack would be something you're upset about, as it is also a rare and valuable resource, but there's no reason for you to be carrying one around in the first place.
---------ergo, we shouldn't allow new players to make the mistake of carrying huge stacks of ?enchant and the only !Cmut they've ever found around with them as they explore and fight.
Abyss Ambulator
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Ziggurat Zagger
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damiac wrote:Why remove quaffing from fountains?
damiac wrote:there is the 0.00001% chance one might come in handy
Temple Termagant
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Spider Stomper
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Abyss Ambulator
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Ziggurat Zagger
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Crypt Cleanser
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Abyss Ambulator
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Abyss Ambulator
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