Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Shields
- the penalty completely disappears at a certain skill level (hard breakpoint are ugly and spoilery)
- most trolls end up using one. It's almost a no-brainer and sucks thematically
- for most other characters, they are often a bit weak
So, I think the effect of skill on the penalty should be similar to armour. It linearly decreases but never completely removes it. Armour can reduce the penalty up to 2/5 of the original penalty. Shields could be identical, or a bit stronger (up to 1/5?).
Do we want strength to factor in? I really don't know. If yes, then we should probably use the same formula as for armour. And also change the penalty unit to match armour (encumbrance rating).
Do we want to keep the size modifier? I'd say no. This would help diversifying trolls and would probably not change much for small races which already have restrictions (only buckler for Sp and no large shield for Ha and Ko). GSC would have even less competition for Og, so maybe we could dust off the old idea of letting them use great mace one handed.
Of course, the change to the penalty is a nerf, so buff them a bit to compensate.
Remove the speed penalty to one-handed. Not being able to use 2 handed weapons is enough of a drawback.
Make the penalty to blocking several attacks in a turn decrease with skill.