Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
Yet Another God Idea - The God of Exchange
Name:
Maybe Dynamo or something along those lines, to suggest a sense of dynamism. Perhaps for flavor his name could change randomly, or the capitalization of his name could change, for example Dynamo one moment to DyNaMO another, or something like that.
Altar:
a dynamic altar
an everchanging altar
Umm... not too sure what else, I think the alliteration of dynamic altar would be nice (or maybe boring from a certain point of view).
Flavor:
Dynamo is the god of merchants and the overseer of exchange among the peoples of the world. So many people own things that they consider useless that others would consider useful, and thus Dynamo steps in to facilitate and govern the necessary task of exchange. Dynamo does not revel in chaos like Xom, as it seeks to give its followers something equally useful to what they chose to give away, not something less useful. Dynamo does expect constant offerings from his followers, but in exchange he rewards his followers richly in return.
Welcome Line:
"Embrace change!"
Piety Rank Titles:
...... -
*..... -
**.... -
***... -
****.. -
*****. -
****** -
Not actually sure what these might be, it has to do with exchange obviously but I'm not too sure beyond that.
Altar Location:
Definitely should be a Temple god, should be guaranteed like all the other Temple gods.
Appreciates:
Offering equipment (for later exchange)
Changing equipment
Using different equipment (consumables and evokables, not too sure how this would work)
Depreciates:
Using the same thing for too long
Abandoning it
Given Abilities:
...... -
Offer items to Dynamo (passive). Dynamo does not accept anything with an individual shop value of 1. The higher value of the item, the more piety gain.
Receive items in exchange (passive). You get a pile of items that are of the same item type of items you offered. You do not get the items immediately, you must wait a few thousand or so turns. The value of the items that you get in the exchange will be about 25% of what you offered in the beginning at ...... piety and increases to about 150% of what you offered in the beginning when you are at ****** piety, so an increase of 25% per piety star. Equipment that you get in exchange will use acquirement code to make them more useful to you. They will also be marked with {exchanged} and cannot be offered to Dynamo again to prevent abuse.
*..... -
None
**.... -
Rapid Exchange (MP, piety). You can instantly exchange one item of your choice. The value, however, will always be at about 50% of of what you exchanged.
***... -
None
****.. -
Monster Exchange (MP, piety, food). You can instantly polymorph all the monsters in your line of sight. The resulting monster will always have about 80% of the HD of the original, making it much superior to wands of polymorph other.
*****. -
None
****** -
Location Exchange (MP, piety, food). You can instantly change a shop or portal to become another type. However, you cannot interact with the location at all before using this ability.
Punishments:
Randomly destroys some items with the {exchanged} tag.
Randomly exchanges some of your equipment to something else, with 90% of the original value and actively weighted against you. This affect both equipment worn and in the inventory. Thankfully, these items will not have the exchanged tag, unless you actually want his wrath to be actively destroying all of your items.
Exchanges your position with the position of another monster. (So you can't go around sitting in a Tomb with your equipment on the floor.) Weighted to higher tension areas.
Does the reverse of Monster Exchange on the monsters around you, so basically the same thing that the wand of polymorph monster does - changes them into something stronger.
So, thoughts? Ideas? I know this is really rough and needs a lot of work, but surely at least the idea is nice?
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...