Monday, 19th May 2014, 17:58 by and into
Yeah, I'd actually prefer if auto-explore were *more* willing to take longer routes to avoid areas around known enemy locations. Of course you can use exclusions but it can be a bit clunky.* "Saving hunger cost" is such an incredibly low priority for 99% of characters that making auto-explore place any significant value on it, at the expense of other considerations, would be really bad. And if you are interested in low turncounts then you are going to be extremely minimal/careful in your use of auto-explore, anyway (if you use it at all).
* The only time this is really, really bad is with curse skulls, but in this extreme case I consider that a problem with curse skulls rather than auto-explore, since curse skulls are extremely problematic, but [/derail]