Dungeon Dilettante
Posts: 1
Joined: Friday, 16th May 2014, 05:43
Species Proposal: Beastmen
Beastmen are creatures with the bodies of men but the souls of beasts. Although normally they appear mundane or human, when cornered they reveal their true nature as terrible monsters. Beastmen rapidly transform into ferociously powerful creatures with a plethora of powerful mutations at their disposal, but at a cost. Once the tension dies down, they heal up, and the fight is over, they return to their original form, weakened and hungry until they can recover to full strength. Beastmen make natural transmuters, berserkers and monks, though beastmen summoners and necromancers are not unheard of. Beastmen are excellent dodgers, but have terrible aptitude for armor due to their mutable forms being poorly constrained by body armor.
Mutations:
Beastmen mutate very rapidly in high tension situations, or by using an activated species ability, Beast's Call. When done so, they can get multiple ranks from the list of following mutations:
- Fangs
- Claws
- Horns
- Hooves
- Talons
- Tough Skin
- Shaggy Fur
- Carnivorous
- Fast
- Wild Magic
- Strong
- Agile
- Regeneration
As well as the following bad mutations:
- Fast Metabolism
- Berserk
- Deformed
When tension remains low after combat, the mutations begin to recede, bringing with them hunger cost and skill drain, as well as temporary mutations Weak and Clumsy that wear off over time. More mutations means more hunger cost and more skill drain. This discourages 'gaming' the tension system or abusing the ability to transform more than necessary.
Attributes:
Average HP
Average MP
+1 Strength or Dexterity every 4th level
11 Strength, 9 Dexterity, 6 Int
Skills:
FIGHTING, +1
SHORT_BLADES, 0
LONG_BLADES, 0
AXES, 0
MACES_FLAILS, 0
POLEARMS, 0
STAVES, 0
SLINGS, -2
BOWS, -2
CROSSBOWS,-2
THROWING, 1
ARMOUR, -4
DODGING, +3
STEALTH, -3
SHIELDS, -3
UNARMED_COMBAT, +2
SPELLCASTING, -2
CONJURATIONS, -3
HEXES, -2
CHARMS, -1
SUMMONINGS, +1
NECROMANCY, 0
TRANSLOCATIONS, -1
TRANSMUTATIONS, +4
FIRE_MAGIC, -1
ICE_MAGIC, -1
AIR_MAGIC, -1
EARTH_MAGIC, -1
POISON_MAGIC, -1
INVOCATIONS, 0
EVOCATIONS, 0