Halls Hopper
Posts: 63
Joined: Saturday, 25th January 2014, 22:17
Distortion Weapon Change
Each hit would ad 5 points to your distortion score. Every turn would reduce this score by one and check if an effect happens. The score would be capped at 15. 1-5 points would be yellow with a 20% chance to blink and a 80% chance of nothing happening. 6-10 would be light red with a 30% chance to blink, 20% to teleport, and 50% of nothing. 11-15 would be dark red with a 40% to blink, 30% teleport, 20% banishment, 10% nothing. (All of these percents are just a model and would be changed for balance)
This change would help prevent frustrating and fatal abyss trips. It would also make encounters involving distortion slightly more interesting, giving you the option to fight in melee if you think you can kill the enemy fast enough.