Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Race Proposal: Gold Dwarves
I'm still in love with the idea of tanky casters, though gargoyle now seems to fill the role of tanky conjuror. Therefore, this species will be primarily built around support casting while wearing heavy armor, doing more than just hasting yourself before fights.
Gold Dwarves
Gold Dwarves are cousins of Deep Dwarves, known for the metallic hue of their skin. Gold dwarves are naturally attuned to metal, and are partly metallic themselves (making them somewhat vulnerable to LRD). Like their cousins, gold dwarves do not regenerate naturally. Unlike their cousins, they lack damage resistance other than a natural AC bonus. Gold dwarves are unable to eat corpses or perma-food. Instead, they gain nutrition and small amounts of health by using an ability (with delay) that allows them to eat metallic items like weapons and armor. They can even eat their own supply of gold. Nutrition and health is based on the weight of the item eaten and possibly its level of enchantment, or on the amount of gold. Due to their odd metabolism, they only receive half the benefit of potions.
Because they are attuned to metal, gold dwarves receive a lower encumbrance penalty while wearing metal armor. This means they can cast spells better and have better stealth and dodging while armored. Being partly unliving, they are immune to rot and start with one level of negative energy protection. Gold dwarves are natural workers and tinkerers, and their spellcasting abilities are more inclined toward support rather than destruction. They are good with hexes, charms, and translocations, but bad with most elemental schools and conjurations.
Finally, gold dwarves have a natural defense mechanism: By sacrificing a significant portion of health and nutrition, they can produce an explosion of metal from their bodies that damages all adjacent enemies.
Aptitudes:
HP, 1
MP, 0
EXP, -1
FIGHTING, 0
SHORT_BLADES, 0
LONG_BLADES, 0
AXES, 1
MACES_FLAILS, 1
POLEARMS, -1
STAVES, -1
SLINGS, -2
BOWS, -2
CROSSBOWS, 1
THROWING, 0
ARMOUR, 4
DODGING, -1
STEALTH, -1
SHIELDS, 2
UNARMED_COMBAT, 0
SPELLCASTING, -3
CONJURATIONS, -3
HEXES, 1
CHARMS, 1
SUMMONINGS, -2
NECROMANCY, -2
TRANSLOCATIONS, 1
TRANSMUTATIONS, 0
FIRE_MAGIC, -1
ICE_MAGIC, -2
AIR_MAGIC, -4
EARTH_MAGIC, 1
POISON_MAGIC, -2
INVOCATIONS, 1
EVOCATIONS, 3
STR, 10
INT, 7
DEX, 7
The hardest part about balancing this race will be the hp recovery on the item eating. It should be high enough for the character to be viable, but not so high as to make combat easy. Also, there should be some other way to gain health, or "Stash" health so players aren't forced to backtrack several dungeon levels to eat that mace they left on the ground whenever they're injured. Perhaps they should gain a level of damage resistance at higher level, or maybe a high natural AC. Maybe they gain health just by picking up gold?