Blades Runner
Posts: 614
Joined: Tuesday, 31st December 2013, 19:51
Another take on werewolf
This is my first kinda legit idea proposal...hope its not too wordy.
Werewolf
Transforming kind of sucks because all those tasty weapon skills you trained go to waste when you can't wield one.
For these werewolves, that is no problem, because they have other skills in Wolf Form to replace their weapon skills, and their experience from Human Form weapons/armour applies to their Wolf Form skills.
Flavor: A race of strange lupine creatures that alternate between human and canine forms. They've learned to adapt to both and can easily transfer their experience between their alternate forms.
EXP gained from training Weapons, Armor, Shields, and Stealth also grant EXP for your Wolf Form skills, and vice versa.
I'm not sure how the UI would be implemented to accomodate 4 extra Wolf skills, we already have like 5 buttons there.
Example: Lets start out Wolfy the WwBe on Dlvl 1. He's in human form. We go to skills, and choose to train his Long Blades for Human, AND Clawing for Wolf. 100% of the exp gained goes to long blades, AND 100% of the exp gained will go to Clawing. Since he's in Human Form, the only skills that are actually effective are going to be his Human Form skills, but when he levels up and transforms into Wolf, he'll be using the Wolf Form skills instead (so he'll have some Clawing skill trained up).
Transformation will happen frequently enough; I'll follow bcadren and start with it being contingent on EXP/Level gain, maybe along the same guidelines as his. You will begin to feel "wolfy" or "humany" as you near the EXP threshold. Transformation is instant. It could also be on a turncount timer but that could result in scumming; if this gets anywhere someone could figure out an effective way to make it interesting and non scummy.
At some point (level 15? level 20?), perhaps the transformation could be a player ability like Vampires ("You've learned how to control your lycanthropic pulse.").
HUMAN FORM:
Fairly mundane. Uses all items and weapons normally.
Carnivore I (cause you got used to it from wolf form)
WOLF FORM:
Claws I (up to III if you train Clawing)
Fangs I (up to III if you train Stalking)
Talons I (up to III if you train Hunting)
Sense invisible (up to Acute Vision if you train Detecting, and Detect Items if you train it more)
Furry II
Carnivore III
Limited equipment (Jewellery only)
When in Wolf Form, uses Wolf physical skills. These are trained alongside the physical skills from human form.
Wolf form skills are (these need tweaking for balance)
Clawing: Improves your damage (same as UC for normal race) and upgrades claws. At max level, grants Claws III type bleeding.
Hunting: Improves your speed and talons. At max level, grants Fast Movement III while moving towards a monster and Fast Movement II otherwise.
Stalking: Improves your ability to move extremely silently and upgrades bite. Stabbing foes in Wolf Form is treated as between long blades and short blades.
Detecting: Improves your ability to smell out foes and items. At high levels, grants Ashenzari-type enemy detection with massive range, and also discovers the type of monster (eg. a giant, an insect, a large creature, a humanoid, a demon).
APTS:
Base stats: Assuming human is 8/8/8 (wiki is strange), then these guys would be 9/8/9.
+1 to random every 4th level
HP: +0
MP: +0
Exp: -1
HP and MP do not change for either form.
Fighting: +1
Dodging: +2 (wolf instinct)
::Human form skills::
Melee/Ranged Weapon skills: +0
UC: +1 (wolfish)
Armour: -1 (doesn't feel natural)
Shields: +0
Stealth: +3
::Wolf form skills::
Clawing: +1
Hunting: +2
Stalking: +3
Detecting: +3
Spellcasting: -1
Transmutations: +2
Other spell schools: +0
Invocations: +1
Evocations: +0
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq
true lords of shadow NEVER sleep