Temple Termagant
Posts: 13
Joined: Wednesday, 29th February 2012, 00:35
God: Iaar, the Devourer
The main mechanic behind Iaar is the amount of Essence you have. You gain essence by killing things. While increasing piety unlocks more of Iaar's abilities, the abilities are unusable if the player has not consumed enough Essence recently. Because Essence is metabolized quickly (maybe 1 point of essence every 15 turns/150 aut) you will only be able to use the more powerful abilities if you've already been fighting for a while, and if you wait too long between fights it would be as if you didn't have a god at all. Think of Essence as piety you gain and lose extremely rapidly, going from zero to full and back to zero within a few hundred turns, while your actual piety is the upper bound of your Essence. 'Essence' is called such because all creatures could be said to have something driving them, be it life-force for living creatures or the magic animating undead and constructs. Since it shouldn't matter what you are killing -> 'Essence'. The name could be changed if it reminds people too much of Djinn.
Likes: Consuming the Essence of other beings. (Killing Stuff)
Dislikes: Avoiding your hunger. (Not killing things - regular piety decay)
The maximum amount of Essence you can contain is 3 per star of piety.
0 Stars - Eater of Essence (passive): Killing creatures gives a tiny amount of satiation, and a HD-dependant chance of gaining a point of essence. While creatures significantly weaker than you give a small chance of essence, more powerful ones will result in essence gain. In addition, the probability of gaining essence is inversely related with the amount you have. It is easier to gain the small bonuses, but the top tier abilities are hard to reach. The satiation is there so you will be less likely to have to lose all of your essence because you needed to stop and butcher something.
1 Star - Strength of the Starved (passive): You gain a slaying bonus equal to 1/3 of your Essence. (+1/+1 when at full Essence at *, +6/+6 when at full Essence at ******)
2 Stars - Fury of the Famished (passive): You gain spell power equal to your Essence.
3 Stars - Rage of the Ravenous (active): You loose a tremendous roar fueled by your hunger. The magnitude of your shout is such that it shakes the essence of your foes, reducing their accuracy. The amount to which the accuracy is reduced is dependent on their proximity to you and your Essence. This ability also creates a large amount of noise. Costs 2 Essence.
4 Stars -
5 Stars - Wrath of the World-Eater (active): Burning all of your reserves of Essence, you unleash the power within to destroy your foe. Smites an enemy for huge damage dependent on your Essence. You lose all of your Essence, and if the target is killed it does not give you essence.
6 Stars - Devourer's Doom (passive): Your hunger reaches an epic threshold and you begin to suck the Essence from your foes. Deals a small amount of unresistable damage (1-2, maybe) to all creatures within your line of sight (activates every 10 AUT). You gain one HP per damage dealt, with a 10% chance of restoring MP instead if your MP is not at full. However, such is the speed of your consumption that you quickly eat away at your own reserves of Essence. You lose 1 Essence each time this activates.
Punishment: Leaving Iaar removes your ability to consume essence and you find yourself needing to consume more than you previously needed. For the duration of the punishment you must eat constantly to fill the void (effect of a ring of hunger). In addition, your hunger will sometimes get the better of you while using consumables (scroll, wand charge, potion) and you will eat the consumable without using it. This uses the turn and the item without getting any benefit (even from potions!). This happens 50% of the time. ------ I'm not good at designing punishments because I almost never abandon gods. This one probably could use some work.