TheDefiniteArticle wrote:I think it is telling that you call for infinite duration and list as examples spells which are specifically balanced by way of short durations, and which are more interesting than most other Charms almost purely for that reason.
Ozocubu's Armor isn't all that short; I never had a problem keeping it up permanently or having it wear out in the middle of a fight, except against fire attacks and until tedium sets in and I'm too lazy to keep at it.
I think Phase Shift lasts long enough that it can be kept up permanently too (once you've eliminated the hunger cost), although I haven't had nearly as much opportunity to try (particularly because that it's much more tedious). The MP cost of Phase Shift is what made me originally consider reduced MP regeneration, though; I can see how making Phase Shift a permabuff if the reduced MP regeneration is not used would be a much more drastic change.
I picked these three examples because they're the ones I've found tedious. I usually even find Sure Blade too tedious to deal with even when merely casting it at the beginning of a fight.
If some of them aren't good targets but others might be, then I opine the proposal was still useful.
Other spells on my list of spells that I find tedious are flight, swiftness, and deflect missiles, although the latter two have already been changed.
TheDefiniteArticle wrote: And I have to assume anyone suggesting infinite duration Sure Blade does not actually know how Sure Blade works, although in fairness the in-game description doesn't help much.
The actual formula for the bonus would obviously have to be changed.
e.g. the bonus being based on spell power rather than how many times you spammed the spell before the fight. (and since I usually have sure blade on Spriggans, that can usually be as many times as I want it to be)
I assumed that if the idea was a good one, that it wouldn't simply be tacked onto anything at all without actually giving it due consideration; it wasn't worth spending the time to think about the fine details beforehand if nobody is even open to the idea of buffs reducing maximum MP.
Stoneskin/OzoArmour are a bit different because significant bonuses require major XP investment. However infinite duration would still allow small amounts of AC to be gained with no cost attached.
The maximum MP reduction is still a cost. Okay sure, it would be negligible for a character who never uses MP during combat, but is that really a problem?