Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Improve rods' use/interface by removing wield requirement
1.) you must wield them like weapons to access their abilities
2.) they use their own separate magic pools that recharge separately; rate and size of magic points can be improved with ?recharging
Due to some very good changes recently, rods' effects are more unique and do not neatly duplicate existing spells/abilities.
I do not think that wielding rods being a requirement for use is an interesting cost/distinguishing feature. It involves a cost that is usually trivial in terms of game play, but non-trivial in terms of "patience cost" from the player. And with rod effects now being more unique, this aspect of them really is not needed as a means of distinguishing them. They (mostly) do their own unique things now, and number 2.) is a sufficiently distinct mechanism as compared to wands and miscellaneous evocables.
Thus I propose that rods no longer require wielding to be used, with the exception of rod of striking, which would continue to operate as currently. (A few ideas on how this new interface could be implemented follow below.)
This is an indirect buff to vampiric weapons and Ashenzari, neither of which needs a buff. I think the improvement in game play is worth this, however, and if it is felt that this diminishes the Ash/vampiric cost too much, then I think it would be fine to disallow rod use while your weapon hand is cursed and/or while wielding vampiric weapons. You could say in description of rods something like, "Rods do not need to be wielded to be used, but unlike wands they require a weapon hand that is not magically bound to its weapon. Thus, rods cannot be evoked while wielding a [cursed and/or vampiric] weapon."
Obviously, if this change were introduced, rods other than rod of striking would never generate cursed. Also the "regenerate MP faster if wielded" thing that rods have (or used to have—maybe that was removed?) would go.
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I suggest one of two possibilities for a new rods interface:
1.) Along with worn evocable items and god abilities, add a new tier to the abilities menu that contains all rods currently in your inventory.
2.) Add a new group/tier for rods listed under your capital-V evoke menu. (So there'd be wands, elemental evocables, and rods.)
Each rod could be listed separately, or you could pool multiple rods of the same kind together in all screens except inventory, with the mana pools and recharge rate of the two rods combined.* This would slightly buff rods but not greatly so, and would reduce clutter on the e(V)oke or (a)bilities screen.
*A bit more technical details about the exact way this could work follows in spoiler: