Spiky monsters should hurt the player when attacked


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Mines Malingerer

Posts: 45

Joined: Friday, 17th December 2010, 14:51

Post Thursday, 31st March 2011, 09:35

Spiky monsters should hurt the player when attacked

Spiky monsters (porcupines, spiny frogs, hedgehogs) should hurt the player when melee'd - at least when the player is unarmed.

Jellies already do this and it really is what one would intuitively think that would happen (ever tried punching a porcupine? ouch!)

Also, devs: Add hedgehogs in the game
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 31st March 2011, 10:39

Re: Spiky monsters should hurt the player when attacked

coolio wrote:Also, devs: Add hedgehogs in the game

Blue and insane speed?
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Blades Runner

Posts: 575

Joined: Tuesday, 18th January 2011, 15:11

Post Thursday, 31st March 2011, 10:56

Re: Spiky monsters should hurt the player when attacked

and they drop gold when you hit them!
Wins: DDBe (3 runes, morgue file)

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Thursday, 31st March 2011, 16:25

Re: Spiky monsters should hurt the player when attacked

Pretty sure this is planned but just not yet coded. I know Cryptic is working on a huge fight.cc overhaul that would cover more varied on-hit effects like this, although we should probably have had spines at least for porcupines in 0.8 - not sure if there's time now.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 166 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.