Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
M&F: more differentiation?
- At M&F 14, morningstars are only slightly slightly better than maces. Flails and spiked flails are also hardly better
- At the same skill level, a +1 whip of electrocution is actually just a bit better than a randart +3,+11 flail of electrocution
For one-handed M&F, it seems that there's no real difference between the different weapon types in damage output. The bigger ones do more per hit but just get fewer hits. Is it supposed to be balanced this way? I find it disappointing when I find a morningstar (which seems cool), check it on my spreadsheet, and then find that there's no point switching to it from the mace I've been using since DL:1.
So everything is about the same, except for the demon whip, which rocks. If you can find one