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Door opens, door shuts

PostPosted: Tuesday, 22nd April 2014, 20:42
by twelwe
Monsters remain poisoned

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End this scummy tyranny please, but only after I finish this game

Re: Door opens, door shuts

PostPosted: Tuesday, 22nd April 2014, 21:09
by dolphin
'Monster sticks its foot in the door.'

'Monster forces its way through.'

If there is monster in pursuit of you, then you can't close a door adjacent to that monster.

Re: Door opens, door shuts

PostPosted: Tuesday, 22nd April 2014, 21:30
by Leafsnail
Energy randomization stops this, doesn't it? The monster will step into the door sooner or later.

Re: Door opens, door shuts

PostPosted: Tuesday, 22nd April 2014, 21:51
by reaver
Leafsnail wrote:Energy randomization stops this, doesn't it? The monster will step into the door sooner or later.
This is correct.

Opening a door could just take an aut or two less than closing it, perhaps only you opened it a turn or so after it was closed if you want to effect just this one case.

Re: Door opens, door shuts

PostPosted: Tuesday, 22nd April 2014, 22:42
by Patashu
This is called 'door dancing', it's basically pillar dancing on the spot except more powerful because it works on ranged enemies just as well as on melee-ers. Energy randomization makes this eventually fail. It's still very powerful.

Re: Door opens, door shuts

PostPosted: Wednesday, 23rd April 2014, 02:23
by Brannock
I've been killed by an allied demonic guardian opening a door that I closed the previous turn, allowing sight for an orc priest to smite me. Units under your control should respect doors (maybe only if they see you close/open it?).

Re: Door opens, door shuts

PostPosted: Saturday, 26th April 2014, 19:44
by twelwe
Doors should not be a defensive element in crawl to this degree

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Re: Door opens, door shuts

PostPosted: Saturday, 26th April 2014, 21:22
by KoboldLord
I don't think player use of the wildly powerful death cloud spells that monsters have no meaningful way to deal with is really germane to the door-dancing issue. One could reasonably argue that the clouds are overpowered, but removing doors from the game would not suddenly change that status quo. More relevant to the issue of door-dancing would be situations where door-dancing provides a miniscule but real advantage, like incremental hp or mp recovery, rather than situations where it clinches a victory that has clearly already been won. Door-dancing some orcs so you can recover mp from 0 to 6 in order to cast a Bolt of Foo and then door-dancing for another 6mp so you can cast it again is undesirable behavior. Stalling for a few turns after you kill everything until the last stragglers realize that they are dead is not so clear.

Re: Door opens, door shuts

PostPosted: Saturday, 26th April 2014, 21:32
by twelwe
KoboldLord wrote:I don't think player use of the wildly powerful death cloud spells that monsters have no meaningful way to deal with is really germane to the door-dancing issue. One could reasonably argue that the clouds are overpowered, but removing doors from the game would not suddenly change that status quo. More relevant to the issue of door-dancing would be situations where door-dancing provides a miniscule but real advantage, like incremental hp or mp recovery, rather than situations where it clinches a victory that has clearly already been won. Door-dancing some orcs so you can recover mp from 0 to 6 in order to cast a Bolt of Foo and then door-dancing for another 6mp so you can cast it again is undesirable behavior. Stalling for a few turns after you kill everything until the last stragglers realize that they are dead is not so clear.


I'm not advocating removal of doors, I just want monsters to be able to enter a door tile the same turn as opening it