Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
God brainstorm: permahaste w/ penalties for killing
God of Wind
This god wants you to bring the wind into all the claustrophobic and airless spaces of the dungeon.
Piety: you gain piety by exploration, and receive a flat piety bonus (10-ish) every time you enter a new, non-infinite floor. You may also receive a smaller piety bonus for enter a new Pan floor. Your piety decays over time, and you lose 1 piety every time you or an ally kills a monster.
Abilities:
0: your movespeed is increased by 1. Any time you would receive a Breath timer from something other than this god, that timer is cut to 1/3rd.
*: Gust (activated ability, costs 5-10 Breath timer) pushes monsters at least 1 tile w/ shotgun targeting. At high invo can push more tiles and add "dazed" status.
**: your movespeed is increased by an additional 1.
***: Meld with Wind (activated ability, costs low piety) cTele with range 4, no contam, but adds 15-25 turn Breath timer.
****: Permanent Haste status w/o contamination.
*****: Localized Twister (activated ability, costs high piety): target creature is paralysed for 2-6 turns without a chance to resist. Their equipment is randomly flung into nearby tiles.
The design of this god is to give players the tools to avoid encounters, and to encourage them to resolve encounters without killing their foes. If the player can keep exploring and keep moving to new dungeon levels, their piety will stay high and they'll get permahaste, a powerful escape ability, and be able to get equipment from monsters w/o killing them. However, they'll need to kill some foes, or they'll end up dramatically under-leveled.
possibly extra-crazy extra proposal: Leaving a floor after exploring at least 60% of it gives you 30% XP for all seen monsters on the floor; those monsters are no longer worth any XP if killed.
Edit: changed title to reflect how tentative this is. Also, here's the piece of this that I think is interesting and worth some consideration: the god gives permahaste, but it penalizes killing any enemy; the penalty isn't huge (penance, for example), so you can still kill some enemies, but if you kill too many you'll lose your fancy permahaste and your fancy god abilities.