Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
New Species: Water Nymph
1. They have human like HP and MP. The minus-HP-plus-gimmick species were fun at first but now they're just getting ridiculous.
2. They're made of water. This means when they berserk their water boils instead of their blood. Yes they can berserk. And heal. And teleport. New species don't have to make humans seem OP.
3. Since they're made of water they have great flexibility and suffer no evasion penalties in regards to casting, dodging, stealth and so on. Have fun casting in that D:1 plate you find.
4. They have an innate charm (enslavement) ability that drops in effectiveness based on your evasion penalty. This ability is good enough that you don't always want to wear that D:1 plate.
Okay... so what's the catch?
They can't eat and don't hunger over time. However, instead of hungering from spells or berserking they evaporate (rot).
They have terrible, terrible aptitudes and level very slowly.
We're talking some of the worst apts in the game. I'm sure with the right numbers it can easily be balanced.
If needed their resistances could be tweaked too but I'm not sure if instantly dying to a kobold with the right wand is fair.
God choice:
The Water nymph's charm ability is greatly based on their dex to the point where going Chei would let you charm just about anything.
They recieve bonuses in water so they're good with Fedhas.
Gameplay:
I know the idea is very rough right now and could use some work but from the heavy armoured enchanter, to the boiling berserker, to the light armoured charmer of Chei, this can be a very flexible species with a lot of potential.