Dungeon Master
Posts: 291
Joined: Wednesday, 6th June 2012, 18:59
Species: Salamander
For their current implementation, see here: http://sprunge.us/cRcY (if you're just reading, scroll down to 4/4 for the important bit).
Salamander
Half-human, half-snake, and all ablaze, these creatures have a legendary affinity for fire and combat.
Mutations / innate abilities:Aptitudes (still a work in progress):
- Size: medium
- Base Str/Int/Dex: 7/8/9
- Fiery attacks: Melee attacks deal a small amount of extra fire damage, up to d9 at XL27.
- Tough skin 2 (AC+2)
- Cold vulnerability (rC-)
- Deformed body (half AC from body armour)
- Slow movement 2
- Cannot wear boots, but can wear naga bardings
- At XL7, gains rF+ and loses a level of slow movement
- At XL14, gains another point of rF, loses the other level of slow movement, and gains the ability to swim through lava
Recommended backgrounds: Gladiator, Berserker, Abyssal Knight, Death Knight, Skald, Conjurer, Fire Elementalist, Earth Elementalist
- Fighting: 1
- Short Blades: 0
- Long Blades: 1
- Axes: 0
- Maces Flails: 0
- Polearms: 1
- Staves: 0
- Slings: -1
- Bows: 0
- Crossbows: -1
- Throwing: -1
- Armour: -2
- Dodging: 0
- Stealth: 2
- Shields: -2
- Unarmed Combat: 0
- Spellcasting: 0
- Conjurations: 1
- Hexes: -1
- Charms: 1
- Summonings: 0
- Necromancy: -1
- Translocations: 0
- Transmutations: 0
- Fire Magic: 3
- Ice Magic: -2
- Air Magic: -1
- Earth Magic: 1
- Poison Magic: 1
- Invocations: 1
- Evocations: -1
- HP: 1
- MP: 1
- Exp: -1