Abyss Ambulator
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UC and Throwing delay randomization
Edit: Apparently shields also do this with regular weapons.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
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Abyss Ambulator
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Bloax wrote:He is not talking about that at all:unarmed combat[1/3]: Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh). This delay is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing {heavy armour}, plus the usual shield penalty, plus 1d2 - 1 if using a shield.
Which means that if you are wearing an armour with an AEVP of 4 (plate with 19 str/14 armour) then you have a 2.5% chance of getting an extra +0.8 turns delay on that.
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tabstorm wrote:triple-turned unpredictably by a wolf spider with the help of energy randomization
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duvessa wrote:Melee weapon classes are playstyles?
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