Monday, 25th August 2014, 17:41 by Baldu3
Ok just a bit more feedback now that i've played 3 characters with this god on 0.15 . First was human conjurer casting clouds, described above, had a hard time through lair, but was so sickening OP once clouds were online had to quit from lack of fun. Second was human wizard picking up a bow, again had hard time through lair and orc, but after that stomped the rest of the normal game really hard, and then had huge difficulty in pan and hells, quit in hell tired of the mega noise. Third was human fighter that died in vault end, he couldnt deal with everything that was brought in by noise.
One thing of note is early portals are extra hard to get to safely because of the noise. Also it is very weird not playing the noise management game, but overall i found it mostly fun. I didn't like the second active power since it usually made situations more complicated then before but first power seemed to never miss and was useful all game long for the fighter. I barely used the third power so no comments. The real power came from the amazing passives though, especially with the wizard that had conjure flame by the time to worship god, which meant i could escape almost all situations if i could find a corridor. For the fighter the cloud generation was extremely good for killing since i would lure harder enemies through corridors and then fight 2 steps outside corridor. For everyone permanent repel missiles was amazing and adaptive protection good.
Overall this seems like a weird but fun and very very powerful god for a normal game as long as have a strong start for the difficulty of early worship. I don't think i'll go again to extended with Qgod though, it was very much the opposite of fun since i couldnt stair dance pan like in normal dungeon, and in hells it just brought way too much stuff at once.
Oh, also, the cloud that shoots lightning bolts seems to do way too much damage compared to other clouds, it should really be lowered. Also also, i hope a bright person comes up with ideas to balance poison/freeze clouds better, on their own they are mega strong, but combined with this god, they become even stronger. Maybe try to cut their duration by half or more?