Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Halls Hopper
Posts: 85
Joined: Sunday, 15th April 2012, 08:40
Patashu wrote:Vault wardens were added to make the stairdancing approach to Vaults:5 unreliable (if a vault warden comes around, you have to have a backup strategy in mind). But Tomb:2 and Tomb:3 are even MORE reliant upon stairdancing in the standard solution than Vaults:5 was. So if vault wardens were added to encourage variety/backup strats, why not add a mummy warden?
Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
guardian mummy (M) | Spd: 8 | HD: 7 | HP: 37-54 | AC/EV: 6/9 | Dam: 30 | undead, weapons, items, doors, fighter, evil, see invisible | Res: magic(46), cold, poison+++, drown, rot+++, neg+++, torm | Vul: holy++ | XP: 329 | Sz: Large | Int: normal.
greater mummy (M) | Spd: 10 | HD: 15 | HP: 184-212 | AC/EV: 10/6 | Dam: 35 | undead, weapons, items, doors, evil, spellcaster, see invisible | Res: magic(immune), cold, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy++ | XP: 6192 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high.
mummy priest (M) | Spd: 8 | HD: 10 | HP: 55-75 | AC/EV: 8/7 | Dam: 30 | undead, weapons, items, doors, priest, evil, see invisible | Res: magic(immune), cold, elec, poison+++, drown, rot+++, neg+++, torm | Vul: holy++ | XP: 1092 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high.
Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
Vault wardens were added to make the stairdancing approach to Vaults:5 unreliable
Tomb is far easier than Vaults or Crypt.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 291
Joined: Wednesday, 6th June 2012, 18:59
Spider Stomper
Posts: 221
Joined: Thursday, 29th August 2013, 09:40
spudwalt wrote:We could put in mummified felids. That'd fit in nicely with the whole theme.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
crate wrote:Sphinxes are good but they aren't really tomb monsters (they cannot randomly generate there, and are only placed in one section of the entire branch).
crate wrote:Mummy and guardian mummy are terrible since death curses on a slow, melee-only monster are unacceptably bad design (there are so many different ways to get around the curse but they are all things that should not be encouraged if crawl wants to stick to its own design philosophy).
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