Monday, 7th April 2014, 21:18 by Quazifuji
Yeah, the glass is the only thing that makes the vault more interesting than just a really long 1-tile corridor, but it's also what makes auto-explore so annoying. I don't think the vault is every really interesting or fun at the end. At its most interesting, it just forces you to fight a tough enemy to get to the temple but lets you see what that enemy is before deciding whether to fight it or not. At its least interesting, it adds 50 turns to get to the temple and forces you to do those 50 turns manually instead of being able to use auto-explore or ctrl-G. That's not the best range of interesting-ness, and if the "you have to fight through a tough, but known, monster to get to the temple" case is desirable, it can be accomplished with a small glass hallway with a door to avoid the auto-travel annoyance.