Tomb Titivator
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
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Joined: Thursday, 3rd January 2013, 20:32
Spider Stomper
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Tomb Titivator
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Dungeon Master
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Spider Stomper
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RBrandon wrote:Are monster gargoyles treated like golems? Seems strange since player gargoyles are treated as living, or at least partially living.
gargoyle (9) | Spd: 10 | HD: 6 | HP: 19-36 | AC/EV: 18/6 | Dam: 20 | non-living, items, doors, fly, !sil | Res: magic(48), elec, poison+++, drown, rot+++, neg+++, torm | XP: 415 | Sp: stone arrow (3d12) | Sz: Medium | Int: normal.
war gargoyle (9) | Spd: 14 | HD: 13 | HP: 36-68 | AC/EV: 22/4 | Dam: 30 | non-living, items, doors, fighter, see invisible, fly, !sil | Res: magic(104), fire, cold, elec, poison+++, drown, rot+++, neg+++, torm | XP: 1452 | Sp: metal splinters (3d27) | Sz: Medium | Int: high.
molten gargoyle (9) | Spd: 10 | HD: 7 | HP: 23-41 | AC/EV: 14/7 | Dam: 20(fire:7-13) | non-living, items, doors, fly, !sil | Res: magic(56), fire+++, elec, poison+++, drown, rot+++, neg+++, torm | XP: 433 | Sp: b.magma (3d15) | Sz: Medium | Int: normal.
duvessa wrote:player gargoyles are treated as non-living for like 2 purposes and are treated as living for like 50000 purposes
duvessa wrote:rPois, LRD/Shatter, rElec, rPetrify have nothing to do with nonliving (inept mimics are nonliving and have none of those)
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Tomb Titivator
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