Mines Malingerer
Posts: 40
Joined: Tuesday, 29th March 2011, 06:16
Demigod abilities stolen from gods
Demigods are both dull without a god and a bit of a challenge, despite the boosted stats. To remedy this, as the player gains in power they gain in notoriety ("worshipers" for flavour), which attracts the hostile attention of the existing gods, who send uniques to battle the player. Beating the uniques gets the player new worshipers, fleeing causes worshipers to abandon the demigod. The player is rewarded with loot from the unique, who has extra slots so maybe jewelry or books instead of just weapons or armour. I find the reward underwhelming and unlikely to get me to play demigods. Oh, extra uniques to kill me and a little more loot that I probably can't use.
I'd suggest that the player can take a boon from the god who's unique has been defeated. Say that the player beats Trog's avatar and has sufficient worshipers to take something up to up to piety level 3, and so can choose from Burn Book, Protection from Abjuration, Berserk, and Trog's Hand, which is renamed [PlayerName]'s Hand. Berserk Bonus maybe could get left out or instead be reworked to grant extra followers if the player kills monsters while berserk. Ability use would cost worshipers, if it costs piety, in addition to regular costs like food or MP. Maybe add the restriction that you could only choose one boon from each piety level. Balance it so that the first avatar appears, say, around the time you complete the Lair and Mines. Space out avatar appearances so that the player would only get a full set of boons if going for the extended game.
A benefit here is that the player has some interesting choices to make. OK, I'd like Berserk, especially seeing how I could free up a spell slot like that, but what if the next avatar belongs to Okawaru? I probably won't have enough worshipers to get Finesse, and Berserk, being a piety level one (*) ability, would block Heroism. Maybe I'd better take Hand instead.
It would also make for more distinctive characters, like with Demonspawn mutations, but allow the player to have some choice.
Anyway, what do you reckon? Overpowered? Too difficult to code or balance?
- For this message the author Whart has received thanks:
- pratamawirya