Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Unrandart Proposal: Bloodied Targe
"Crafted from the pieces of a disproportionately cruel and evil torture device used by an ancient necromantic cult, this spiked shield is covered in blood and exudes a strong malicious aura. Knowledge of the necromantic practices that this shield was involved in has since been lost to history, but the necromantic enchantments that have been placed upon it make it clear that it was used for nothing less than the most heinous acts of torture. If you listen closely, you can hear echoing cries of pain."
This shield is considered a normal shield. Every blocked attack give you a good chance of performing a shield-bash (similar to minotaur retaliation) which inflicts bleeding and pain, the higher your necromancy skill is the more damage the pain does, just like the pain brand for weapons. Every time something bleeds in your line-of-sight (you hit something and it bleeds or something hits you and you bleed) there is a chance that it will summon a friendly flayed ghost. The chance for a shield-bash increases with higher shields skill (although the chance is pretty good with low shield skill, like maybe 40% at skill level 6), and the chance for a flayed ghost is increased by the amount of blood that was released. For example, if you kill a rat and it only makes one tile of blood, the chance isn't very high, but if you blow up a hill giant with an orb of destruction and it covers the floor in blood and chunks, the chance is very high.
For obvious reasons, equipping this shield will place you under penance by the good gods (TSO, Elyvilon, Zin)
(This is an idea that I would really like to see implemented, I could try my hand at making the code for this shield if it means it has a chance of making it into the game.)