Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Normalize eveningstars/double swords for small races
- For this message the author Shard1697 has received thanks: 6
- Arrhythmia, duvessa, Leszczynek, nago, WingedEspeon, ydeve
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Joined: Monday, 14th October 2013, 01:05
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Tomb Titivator
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dynast wrote:You have the choice of a stronger, one handed weapon on a species that has shitty aptitudes towards it, or not.
Pandemonium Purger
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Joined: Sunday, 5th April 2015, 22:37
dynast wrote:Normalize? isnt the whole main idea for the them to be different? You have the choice of a stronger, one handed weapon on a species that has shitty aptitudes towards it, or not. Also, there are no, easier to find, demon maces in the game, so to me this whole idea is "make maces be a stupid idea for small species" and lets be honest, broad axes already do that quite well.
Tartarus Sorceror
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Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
ydeve wrote:basing early game weapons choice on which weapons you will find late game is bad for winning.
WingedEspeon wrote:Except if you wanted them to be different you wouldn't give them the EXACT same stats. They are the same weapon, except if you are a halfling or a kobold. I thought we were removing special casing from DCSS. Given that demon blades exsist and deal about as much damage as a double sword anyway and are often easier to find, going maces on a halfing is already a bad idea.
Zot Zealot
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Zot Zealot
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Tomb Titivator
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chequers wrote:prevent small species using certain weapons
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