Dungeon Master
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
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Crypt Cleanser
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dpeg wrote:Quazifuji: The net does no damage, it just means that the monster cannot move for a short while. Constriction does considerable damage (and the target cannot move).
Dungeon Master
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Crypt Cleanser
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dpeg wrote:Quazifujui: The way I see it, you can use nets defensively (to get away) but you constrict for the kill. But sure, anything is possible at this stage
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Dungeon Master
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Shoals Surfer
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nago wrote: Fling Thorns: how barb works for enemies? On the paper it sounds a very abusable power against speed 10 monster: you hit them once, you walk away until they bleed, you repeat until the thing is dead without ever going into melee range or possibly having it always out of LOS. If it is so, this power should be totally changed - or just removed, this god has currently 3 active power and 2 passive one, which are kinda a lot
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Abyss Ambulator
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If it was a slot you could use, you get +3 AC, otherwise +1 AC. Depending on the slot you also get a certain unique benefit (see below)
Temple Termagant
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nago wrote:I believe some balance around AC bonus are necessary.
+3-7 AC for Fe or Op is a very strong bonus on itself, considering the only "penalty" is not being able to worship a stronger god like Trog or Fedhas. Likewise, getting +7-14 AC on Sp is ridicolous, and also Og would enjoy that a *lot*; finally also for "squishy caster" free +7-14 AC would be a big boon.
As balance, I think the AC bonus should depend on both piety and invocation skill and perhaps have a ER value like an actual armour - which could decrease with invo skill. It should definitely disable ozo's armour in any case.
nago wrote:Fling Thorns: how barb works for enemies? On the paper it sounds a very abusable power against speed 10 monster: you hit them once, you walk away until they bleed, you repeat until the thing is dead without ever going into melee range or possibly having it always out of LOS. If it is so, this power should be totally changed - or just removed, this god has currently 3 active power and 2 passive one, which are kinda a lot
nago wrote:the regalia\vestment thing looks a bit unbalanced to me: if constriction is same of naga\op, it is clearly much stronger of the other options. Moreover, cloak bonus is very situational - nets pretty much exist only in early D, realistically before getting the power, and in Shoals, web only in Spider - while the others are good during all the game. I'd say to change it to a 5% miss chance for any ranged attack, but that would kinda be similar effect to Qzlal's rmls.
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