Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Recite and weird spoileryness
New rules (Well since last november, not that new any longer, really) are If something could be recited against in more than one category, it's only able to be effected by one type of recite, in the order of Chaotic, Impure, Unholy, Heretic. This is roughly in order of effectiveness, so in theory you should only be able to hit something with the strongest recitation available, which seems like it would simplify the whole recitation business (It used to be you'd have to choose every time, and you'd just kinda have to know that chaotic recitation was stronger than impure recitation)
Now however, that means you can have several of the *same* creature in LOS and only be able to effect a subset of them.
For example, if I have 3 liches in LOS, and I want to recite against them, but one has the spell set with banishment in it, that lich can *only* be hit with chaotic recitation, and can't be hit with 'impure', and the other two can *only* be hit with impure.
That's very awkward, I have three of the same critters, and they're in separate recite-groups because one happens to have 'banishment' in it's spell list.
The second problem is that now I can *know* immediately with no actions (I can cancel the recite) that that a lich does, or does not have banishment (or an ogre mage for that matter), without a single spell being cast or action taken, which strikes me as information leak that I shouldn't have (Or if I should have it, it should just be announced on things coming into LOS, like was done for shapeshifters)
The third problem I have is with the actual effects chosen, I don't particularly have a problem with them being random, or with the more powerful effects being reserved for higher invocation levels, It's that some of the "better" effects are worse, and some of the effects which would be most useful, aren't applicable in situations where they'd be useful.
For example, ignite chaos *can be* devistating, if something is very chaotic, in the case of our lich above, he's only a little chaotic, so ignite chaos, a top-end chaotic effect, actually does less damage than smite, which is the *bottom* end effect (Smite isn't effected by the degree of chaotic/unholy/impure/heretical you are), in this case I actually get a less damaging effect by training more invocation, and am forced to use the less damaging type of recitation (holy word would do more damage with the same invocation to a lich) because anti-chaos effects are more powerful in general (if not in this particular instance) -- This amounts to a complaint and I'm not *terribly* worried about it, I just don't like it when "training more skill results in less effect" which can happen in odd cases with recitation.
Also currently the effects are *mostly* deterministic (there's a range of 5 for each tier, and a random factor of 6, so there's some chance of you getting a different effect, but mostly at a given invocation, with a given piety you're going to be doing one of two effects (mostly it's a coinflip between the two effects at a given tier for a given invocation))
I suggest the following:
1. Zin's prayer is usable against the thing you are *most* degree of, rather than the thing that comes first in that list (That order is good for ties though) This will eliminate some of the spoilery stuff (Since e.x. liches are more impure than they are chaotic even if they can cast banish) It will make it more likely that the effect will be applicable to the creature it's being applied to, and more likely that you'll have the recitation you expect to have available for a creature.
2. Zin takes into account things that can actually effect the critters when selecting the effects, so he's more likely to corona an invisible thing, he's more likely to antimagic a spellcaster (and isn't likely to select those effects when they aren't appilcable) I'd also like it if the antimagic and mute effects were available to more than just 'heretics' (Since a lot of undead, chaotic and demonic things are nasty spellcasters as well)
3. At high power recitation could be able to stack multiple "poor" effects instead of one super nasty effect (So as an example at really high invocations, you might saltify (a Single very high effect) a critter, or with the same power effect you might Smite, blind, and confuse him (3 middle/lows), or holy word and bleed him (one fairly high and one low).)
4. Effects are selected randomly with it being very unlikely, but possible, to get a high powered effect with "just enough power to possibly effect a creature" and it also being possible to select a lower-powered effect with high power (And if there's enough leftover power, it gets to pick again.)
This would result in recitation being a more useable, but not really more powerful ability, and it'd reduce some of both it's spoilery-ness and it's deterministic-ness.
This would be fairly easy to implement (I thought about writing a patch for it, but I thought I should get some feedback first)