Swamp Slogger
Posts: 169
Joined: Tuesday, 25th October 2011, 00:06
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Swamp Slogger
Posts: 169
Joined: Tuesday, 25th October 2011, 00:06
Spider Stomper
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Joined: Thursday, 29th August 2013, 09:40
Abyss Ambulator
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Joined: Friday, 8th November 2013, 17:02
Pandemonium Purger
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Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
damiac wrote:Hell, it's Chei. Let's give him a bonus, and just make him completely stop the clock on timed portals.
"You hear the ticking of a clock"
"Chei tells you 'No rush'"
"You hear the clock stop"
Tartarus Sorceror
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Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
jejorda2 wrote:What if, just so there is some kind of decision making, the timer starts back when you use one of Chei's invocations? That way there is still some strategy involved.
Tomb Titivator
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Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
khalil wrote:I allways assumed the point of chei slowing down things was so they'd happen at rate which (by your scale) is the same as that you would get if you didn't have lead weights for feet.
Ziggurat Zagger
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Tomb Titivator
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Dungeon Master
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Dungeon Master
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