Swamp Slogger
Posts: 131
Joined: Wednesday, 2nd May 2012, 10:32
Spellforged Servitor seems underwhelming?
Test setup
1 DECj (relevant stats listed below)
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-3295-g3fd807f (tiles) character file.
FalconNL the Eclecticist (Deep Elf Conjurer) Turns: 34010, Time: 03:32:37
HP 78/78 AC 12 Str 5 XL: 14 Next: 64%
MP 39/49 EV 21 Int 31 God: Vehumet [*****.]
Gold 1317 SH 0 Dex 15 Spells: 9 memorised, 11 levels left
e - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
You worship Vehumet.
Vehumet is extremely pleased with you.
Skills:
+ Level 5,1 Fighting
- Level 9,0 Staves
+ Level 13,1 Dodging
- Level 2,4 Stealth
+ Level 16,6 Spellcasting
+ Level 14,4 Conjurations
- Level 6,5 Charms
- Level 10,0 Summonings
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 0% 1 None
b - Searing Ray Conj ###### 0% 2 None
c - Iskenderun's Battles Conj/Chrm ######.. 1% 5 None
d - Iskenderun's Mystic Conj #######. 1% 4 None
e - Throw Icicle Conj/Ice ######.. 1% 4 None
f - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
g - Spellforged Servitor Conj/Summ #######... 3% 7 ####...
h - Bolt of Cold Conj/Ice ######.... 4% 6 ##.....
i - Dazzling Spray Conj/Hex ######.. 1% 3 None
1 Spellforged servitor (who in theory should know IMB, throw icicle, BoC and meph cloud, with one spell slot left blank)
1 hallway, with a death yak (chosen both because it is very generic and because that's what I was encountering at the time) on one side of the servitor and me on the other
Results for Spellforged servitor
- Code:
Round 1: Servitor wins, 10 turns (2 IMB, 1 BoC, 1 TI)
Round 2: Servitor wins, 3 turns (2 TI)
Round 3: Yak wins, 7 turns (1 TI, 1 IMB)
Round 4: Yak wins, 9 turns (2 TI)
Round 5: Servitor wins, 7 turns (1 TI, 1 IMB, 1 BoC)
Round 6: Servitor wins, 5 turns (3 IMB)
Round 7: Servitor wins, 5 turns (2 TI)
Round 8: Yak wins, 7 turns (2 IMB, 1 BoC)
Round 9: Servitor wins, 8 turns (3 BoC, 2 IMB)
Round 10: Servitor wins, 7 turns (3 BoC)
Win rate: 70%
Avg. round length: 6.8 turns
Avg. attack rate: 1 spell every 2.3 turns
As a comparison, I chose Summon Hydra, another level 7 summoning spell. The spell power for that is a bit lower on my character (78 vs. 85 for the servitor), yet it completely trounces the servitor:
Results for Hydra
- Code:
Round 1: Hydra wins, 4 turns
Round 2: Hydra wins, 3 turns
Round 3: Hydra wins, 3 turns
Round 4: Hydra wins, 4 turns
Round 5: Hydra wins, 3 turns
Round 6: Hydra wins, 3 turns
Round 7: Hydra wins, 5 turns
Round 8: Hydra wins, 3 turns
Round 9: Hydra wins, 4 turns
Round 10: Hydra wins, 3 turns
Win rate: 100%
Avg. round length: 3.5 turns
While I didn't record the HP values after the fight, I'm fairly certain the hydra generally had much more HP remaining than the servitor, too.
Of course I realize the servitor will get better later on once you learn stuff like iron shot and LCS, but especially in the early midgame it seems fairly underpowered for a level 7 summoning spell. Probably the worst problem is that the servitor has a tendency to do absolutely nothing for long stretches: the record being 6 turns of inaction in round 4, but I recorded several cases of 4 and 5 turns of him just standing around. That's also the primary reason I started this test in the first place: in my own game it would just stand by and watch while a pack of death yaks chased my scrawny arse to the nearest staircase. The hydra, in comparison, has the decency to attack every turn.
One possible idea might be to give the servitor the beam from Iskenderun's Battlesphere as a guaranteed sixth spell slot, which it uses to pad out its attacks so that it attacks at least every other turn. Other ideas are of course welcome.
- For this message the author FalconNL has received thanks:
- Arrhythmia