Amnesia and Spell Synergy


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Snake Sneak

Posts: 129

Joined: Wednesday, 8th May 2013, 19:30

Post Friday, 14th March 2014, 10:40

Amnesia and Spell Synergy

There were some proposals recently to make amnesia scrolls rarer. I think that it was in part motivated by the desire to make Sif Muna's ability more useful.

Without commenting on the merit of this proposal, I would like to suggest that IF sources of amnesia become rarer, that a certain number of spells get the Fireball - Delayed Blast Fireball treatment, i.e. the levels required for memorization only take the highest level into account.

Possible such spell couples include, but are not limited to,
1) Animate Skeleton - Animate Dead (they are already combined in Yredelemnul's ability)
2) Confuse - Mass Confusion
3) Abjuration - Mass abjuration / Aura of Abjuration
4) Shock - Lightning bolt
5) Throw Frost/ Flame - Bolt of Cold/Fire
6) Repel Missiles - Deflect Missiles
7) Blink - Controlled Blink
8) Summon Demon - Summon Greater Demon
9) Sting - Venom Bolt
10) Stone Arrow - Iron Shot
11) Static Discharge - Chain Lightning
12) Dispersal - Disjunction

The above spells are sufficiently similar to each other in my opinion to justify claiming that knowing one of the spells helps in understanding the other so that the memorization levels overlapp.

One of the reasons for this proposal is the fact that, while the higher level spells are very useful, they are often overkill. One of my recent wins was with a VpAM and I amnesiad Confuse to memorize Mass Confusion. There were plenty of times where the mass version was not more usefull, but its cost got me into trouble.

At any rate, I think that this proposal should only be taken into account if amnesia scrolls are made rarer. Otherwise, it's not really needed and nerfs spellcasting a bit.

For this message the author Velikolepni has received thanks: 2
Sandman25, TeshiAlair

Dis Charger

Posts: 2064

Joined: Wednesday, 9th January 2013, 19:44

Post Friday, 14th March 2014, 12:17

Re: Amnesia and Spell Synergy

in my recent trunk games amnesia is rare as it is

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Friday, 14th March 2014, 12:54

Re: Amnesia and Spell Synergy

To be honest, I don't like the Delayed Fireball mechanic very much, and the strange mechanical oddity it makes. I'd rather get rid of it, than extend this treatment to other spells. Besides, what you suggest would probably make spell sets look more uniform, something we shouldn't encourage.

(By the way, I seem to have missed this plan to reduce ?amnesia frequency, not that I am totally opposed to it. However, I wouldn't do it for Sif --that seems better and more easily achieved by increasing the piety cost of the ability-- but to consider players giving up books more often. Then again, players shouldn't feel like every spell they learn is an investment cast in stone.)

For this message the author dpeg has received thanks: 2
dck, Sar

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Friday, 14th March 2014, 13:33

Re: Amnesia and Spell Synergy

Delayed Fireball needs the special spell level treatment in a way that none of these others do: its power level means it can't realistically be a level 2 spell, but it's a spell you cast so infrequently (and never in combat) that very few characters can afford to spend 7 spell levels on it.

All the other spells on your list are fine spells on their own, and don't really need an assist. If there's a problem with how many spells a character can memorize (and I don't think there is), then we should address that directly.

For this message the author Lasty has received thanks: 2
and into, bcadren

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Friday, 14th March 2014, 15:53

Re: Amnesia and Spell Synergy

I think I was the one bitching about ?amnesia frequency. Needless to say I like this proposal, and I really like the idea of "evolved" spells in general. I think theres a lot of design opportunity there. Hell, I get excited when flame tongue gets an extra range. Feels like Progress.
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Snake Sneak

Posts: 129

Joined: Wednesday, 8th May 2013, 19:30

Post Friday, 14th March 2014, 19:57

Re: Amnesia and Spell Synergy

One more thing:

Right now, I never take the first few gifts that Vehumet gives, because the pace of gifts is much quicker than the increase in available spell levels. Since I can only forget them via scrolls of amnesia and they are precious and rare, I end up never taking them, fearing that they will prevent me from getting higher level spells. If on the other hand I know that stone arrow synergises with Iron shot, I will be less weary of accepting it.

For this message the author Velikolepni has received thanks: 2
bcadren, TeshiAlair
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Friday, 14th March 2014, 20:33

Re: Amnesia and Spell Synergy

Velikolepni wrote:I never take the first few gifts that Vehumet gives, because the pace of gifts is much quicker than the increase in available spell levels. Since I can only forget them via scrolls of amnesia and they are precious and rare, I end up never taking them, fearing that they will prevent me from getting higher level spells. If on the other hand I know that stone arrow synergises with Iron shot, I will be less weary of accepting it.


What if the proposed synergizing idea (and possibly Delayed Blast Fireball itself) became bonuses for worshiping Vehumet instead of being globally implemented?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Abyss Ambulator

Posts: 1205

Joined: Friday, 8th November 2013, 17:02

Post Friday, 14th March 2014, 20:38

Re: Amnesia and Spell Synergy

Wouldn't such a bonus make more thematic sense for Sif? Not that such a thing would make her any more interesting to play, it'd just be another passive bonus...

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Friday, 14th March 2014, 22:00

Re: Amnesia and Spell Synergy

damiac wrote:Wouldn't such a bonus make more thematic sense for Sif? Not that such a thing would make her any more interesting to play, it'd just be another passive bonus...


What if Sif had an active that let you cast the "evolved" versions of the spells?
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 240 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.