Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Proposal: fix ?vuln doing two completely opposite things
1) It cancels enchantments (and contam) already active on all things in LOS
2) It reduces the magic resistance of everything in LOS
It makes absolutely no sense for these two effects to come from the same item. In the first case, you are making it more difficult to place enchantments (by cancelling them) on monsters. In the second case you are doing exactly the opposite.
If both effects are worth having, I suggest splitting current ?vuln into ?cancellation (cancels enchantments, reduces contam) and then ?vuln (reduces MR). I would personally suggest that I don't think the second effect is really worth having and it should just be removed from ?vuln (with the rename of the scroll to clarify its purpose) but this is not something I feel strongly about.
Regardless this would make ?cancellation more useful than its current form, since right now one of the big drawbacks to using ?vuln to remove hexes on the player (something which I think is interesting and powerful, and that I think must exist for vault sentinels to be allowed to appear on v:5) is that doing so makes it nearly certain that a subsequent attempt to reapply the hex will succeed. So there's no point to using ?vuln (right now) to cancel petrification, since Jorgrun will just re-petrify you immediately if he tries to do so. Similarly you must wait until after the sentinel is dead to remove mark, etc.
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- dck, duvessa, Viashino_wizard