Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Re: Monsters you are not allowed to melee
the throwing they have seems to not act like I expected at all ... in some positions it is completely deterministic (you know exactly what space you will end up on after being thrown) but I have no idea what the conditions are for this to happen
this actually seems worse to me than having them throw the player completely randomly, since it's very obviously not random but the rules are not clear at all
(I still don't think having the crusher move the player actually leads to good gameplay but apparently that ship has sailed so...)
- Code:
#########
#....?..#
#.......#
########### #.......#
#.........# ##..########
#.........# #..........#
###################...>.....##############..........#
#>...................[..............................#
#....###################.#.#######..######.......)..#
#....# #.#.# #..# #..........#
#....# #.#.# #..# #..........#
#....# #.#.# #..# ##......####
###.## #<#.# #..#######...)..#
#.# ##.#.#######..##...........#
#.###################..........................#
#.#..............[..?....#######...............#
#.#.#################....#.....................#
#.#.# #.......#.(...................#
#.#.# #########...........................#.#
#.#.# #......##.......#................##.#.#
#.#.######......##.......#................##.#.###
#........................#.......................#
###.######......###......#.......................#
#.# ####..## #.....(#......../...[..........#
#.# #####..####......#.......................##
#.# #...>....#####..<[................?.......#
#.# #........# #............................#
#.# #........# #..........<..../.........(..#
#.#####........# #............................#
#.##...........# #....##......................#
#.##...........#####....##....).................#
#.##............................................#
#.##........########.#..##......................#
#.######....########O#..##...............#.######
#.# #.........x@..#..##...............#.#
#.# #....##########..##..............>#.#
#.# #....##########..##...............#x#
####.# #.................................#@#
#....######....###########.##..............(#.#
#...........................................O<#
#....######................##...........#######
###### #...###############...........#
#...# ##.........)#
#...# ############
#####
The crusher is the x. If you are standing at the @, you will always be thrown to the O (works for both the spots I marked). The bottom-right corridor is especially weird since the way you'd normally fight the crusher there leads to you predictably cycling between exactly three spots.