Mines Malingerer
Posts: 43
Joined: Monday, 17th February 2014, 23:58
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 43
Joined: Monday, 17th February 2014, 23:58
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Mines Malingerer
Posts: 43
Joined: Monday, 17th February 2014, 23:58
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Tomb Titivator
Posts: 832
Joined: Wednesday, 17th April 2013, 13:28
johlstei wrote:Is it really necessary to have separate "complete failure" chance and "failed to make friendly" chance? Maybe have it always succeed in summoning, and roll the old failure chance and hostile chance together into a new hostile chance, and display that.
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
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