Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
DoT skill change
How about we expand the scope of hexes, then, so they include Damage over Time effects as well as status effects? Sticky Flame is now hex/fire, and Freezing Cloud is hex/ice/air. Most poison spells are now hexes instead of conjurations, with a couple of the best being three-schooled. Poison Arrow can easily handle being hex/conjurations/poison and still be excellent. Conjurations is still the magic skill you use if you want front loaded damage that kicks in RIGHT NOW, while hexes are more subtle effects that debilitate the opponent slowly, so you have to survive a monster's attacks until your DoTs and status effects put it out of commission permanently.
This seems to be good for just about everybody. Hexes become more useful for non-stabbers, but hexes are still useful for stabbers. It would even be possible to make a non-stabber build that revolves around hexes. It's nominally a nerf for conjurations and makes it easier to make a pure caster that doesn't focus on conjurations, but the change doesn't unduly cripple conjurors in the process.
Thoughts?