Wednesday, 16th April 2014, 11:34 by DracheReborn
I would propose 3 tiers of artifact crafting:
Tier 1 which is zero to low cost (this is the fallthrough option - player is basically guaranteed something better than status quo)
Tier 2 which requires some strategic sacrifice, probably consumables or seen items. Player is very likely to have these items already, but giving them up would hurt.
Tier 3 would be costs that take some real effort from the player, and would generally be things that are not currently available.
Item quality increases by tier.
Examples of Tier 2 costs: 5 hw potions, 5 scrolls of blinking, expensive item in shop, good item that is useful to the char (this might be tough to figure!), maybe some maxHP/maxMP
Examples of Tier 3 costs: 15 hw potions, fully charged wand of haste, highly enchanted demon weapon, maybe minimum magic skill as I proposed, other very good item for the char
FWIW, pubby's code already supports 2 levels of costs. His artefactization ability offers 7 options, of which 2 are low cost and the rest are normal. My proposal would be an extension of that (maybe offering 2 tier 1's, 2 tier 2's, 3 tier 3's)
I'm not too enthusiastic about "blood of monster X" as potential craft cost, unless monster X is a) guaranteed and b) really tough, so Hell lords and Pan lords basically.