Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Species Proposal: Golems
- Medium sized, XP apt -1, and have +10% HP. Golems have EP instead of an HP meter.
- High Str, high Int, and low Dex. 4/SI, MR modifier=8 (1 higher than Sp).
- rPois, rRot, unbreathing. Metallic Scales 1, which upgrade to 2 at lvl 6 and 3 at lvl 12. Like gray Dr, amphibious. Stlth-. Slow Metabolism 2.
- Equipped with clockwork brains, Golems cannot learn or use spells. However, as sentient magical devices, they are highly skilled at evocations. An Int-based bonus is added to all evocable powers and success rates. Golems use enhancer staves as if their evo skill was the appropriate spell school skill, but may not use any form of channeling.
- Ability: Internal Power. For an EP cost, golems may evoke a magical device without using a charge. These costs begin extremely steep but go down somewhat at high evocations, though high level items will always have very high costs. Causes Int-based hunger.
- Aptitudes to be decided, but likely fairly flat-to-low melee and ranged skills (with a bonus for staves), good armor and shields but crap dodging, great evocations but lousy invocations and lousy stealth. They can't train any spellcasting skills.
- Because of their artificial nature, golems are charged 50% more piety for god abilities. Veh, Sif, Kiku, and Beogh refuse Golems' worship. All MP costs are assessed as an EP cost. Because their clockwork brains are incapable of anger, they may not Berserk.