Tartarus Sorceror
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Re: Proposal: Ru, god of balance and sacrifice
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Marginal piety gain
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Swamp Slogger
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gameguard wrote:Ru's jump attack should have a piety dependent chance to break walls around where you land. I sacrificed artifice without much thinking and it turns out this pretty much makes it impossible to dig. The jump attack is versatile and a good skill but i dont think the current version is overpowered or anything. Being able to break walls shouldnt make this too powerful.
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Ziggurat Zagger
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ayayaya wrote:Early Ru abandonment has no real negative impact, which is problematic.
Ru is the only god who does not have an active wrath, and the passive effects of the wrath--keeping your sacrifices and not getting much piety when rejoining--are negligible for early abandonments. This allows players to worship Ru if they find an early Ru altar as a sort of "backup" god; if they find a god they prefer at a lower depth, then they can switch to that god having lost essentially nothing (assuming they haven't sacrificed anything yet). On the other hand, if they don't find a "better" god, then they get sooner sacrifices from Ru without any real commitment. Is this a feature we should keep with this god?
IMHO, I don't think we should. The purpose of god wrath is to encourage players to stay committed to their gods, which makes choosing which god to worship a tough decision. Even the good gods, who (mostly) don't mind abandonment, will punish you if you convert to an evil god, so abandonment from good gods still has some consequence. Ru is the exception to this rule. Ru changes the question of "I found this early altar of God A, but I want to find an altar of God B. Who should I choose?" into "I found an early altar of Ru. Guess I'll convert to Ru and see if there's anything better downstairs. Even I don't find anything better, I still get my first sacrifice sooner than if I didn't join Ru."
One possible solution is to require a sacrifice to join Ru, eliminating consequence-free Ru abandonment. This sacrifice differ from regular sacrifices in two ways: it gives no piety, and it can't be rejected. (You still have 3 sacrifices to choose from.) The initial sacrifices presented could be trivial or minor to make the initial sacrifice not too harsh. Monks could be allowed to skip this sacrifice, and Ru could be buffed slightly to compensate for the nerf.
Thoughts?
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Temple Termagant
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Siegurt wrote:This seems like creating a problem to solve, the time you wait before your first sacrifice is really really minor compared to the sacrifice itself (in terms of a cost paid in exchange for powers gained) I'm not sure it's a problem that needs solving, it's certainly a smaller benefit gained than the ability to abandon a good god with no wrath.
If we do go with the inital sacrifice on join, I would make it rejectable, but you don't get to join Ru if you reject the initial sacrifice, and if you try to join again later, the initial sacrifice choices will be the same (in a given game)
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