Change dungeon weighting of ?Amnesia


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Abyss Ambulator

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Post Friday, 21st February 2014, 21:32

Change dungeon weighting of ?Amnesia

Perhaps this is just RNG god, but I feel like every one of my recent games have had me get an early scroll of amnesia. I know it has been at least 3 games today. The issue with ?amnesia is that it is fairly niche, and entirely useless early game. It is IMO more useless than ?Random because at least that can give you butterflies.

EDIT: My actual point is to make it more likely to spawn later in the dungeon.
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Ziggurat Zagger

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Post Friday, 21st February 2014, 21:52

Re: Change dungeon weighting of ?Amnesia

Having it early does mean you can plan better what you'll memorize and when, not getting it until late means you discourage memorizing spells that you know you'll want to amnesia later when they are superseded, since you don't know if/when you'll get an amnesia scroll. And since it's strategic, rather than tactical, you don't even have to carry it around with you.
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Tomb Titivator

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Post Friday, 21st February 2014, 22:05

Re: Change dungeon weighting of ?Amnesia

Having a couple on early floors is really nice for vehumet - I can learn my starting level 5 spell without worrying about losing a cool gift forever.
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Ziggurat Zagger

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Post Saturday, 22nd February 2014, 11:19

Re: Change dungeon weighting of ?Amnesia

What I've been thinking is that amnesia scrolls might be too common overall. I typically want to forget something like 2 to 5 spells in a game with a spellcaster and there have always been enough scrolls. So it's always "Ctrl-F amnesia" and select the nearest one, never "I need to find amnesia because I want to forget this spell".

Disclaimer: I haven't played a lot of Vehumites in recent versions (with the spell gift system).
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FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
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Barkeep

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Post Saturday, 22nd February 2014, 17:21

Re: Change dungeon weighting of ?Amnesia

Sprucery wrote:What I've been thinking is that amnesia scrolls might be too common overall. I typically want to forget something like 2 to 5 spells in a game with a spellcaster and there have always been enough scrolls. So it's always "Ctrl-F amnesia" and select the nearest one, never "I need to find amnesia because I want to forget this spell".

Disclaimer: I haven't played a lot of Vehumites in recent versions (with the spell gift system).


Also, it is probably good to have more amnesia than most people need strictly to win. I think the balance to strike is to make it so memorizing a spell is at least something of a commitment, not something you can swap around as much as you want without thinking (unless Sif, and even then the piety cost is enough to keep you from switching spells around constantly). On the other hand people should feel free enough to experiment with new spells or spell combinations they haven't tried before. I think the current system is pretty good as it stands.

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