Race balancing OR visible tiers
Posted: Thursday, 20th February 2014, 21:34
It is commonly accepted that some races are harder to play than others, just as with backgrounds. (A octopode wanderer is going to have a much harder time than a deep dwarf necromancer)
A problem with this is unlike with backgrounds (where chaos knight and wander are never recommended) there is no real indication that race a may be more difficult than race b.
I propose either
A: working to balance each race so that they all require similar amounts of skill to play properly.
or
B: Just labeling races as easy, medium, or hard, similar to how backgrounds are labeled as mage, adventurer, and so on.
A problem with this is unlike with backgrounds (where chaos knight and wander are never recommended) there is no real indication that race a may be more difficult than race b.
I propose either
A: working to balance each race so that they all require similar amounts of skill to play properly.
or
B: Just labeling races as easy, medium, or hard, similar to how backgrounds are labeled as mage, adventurer, and so on.