Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
New God: Idnahg, the Zoologist
Idnahg offers a drastically different crawl experience from your typical "Kill monster: Gain Piety" types.
Idnahg
"Gotta Tag 'em All!"
Known as the Zoologist, Idnahg delights in watching creatures, and his followers attempt to catalog all of the various species they can find. They wield no real weapons and avoid killing at all costs. They are rewarded with items, abilities, and spells to help them on their eclectic path of discovery.
No backgrounds start with this religion.
RACIAL RESTRICTIONS
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Idnahg accepts followers of all backgrounds except Demigods, but Vampires and carnivorous species may have a more difficult time adhering to his tenements.
Appreciates
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Discovering new monsters
Cataloging new monsters (Attack the monster with the Walking Staff or using the Evoke Catalog ability)
Disarming harmful traps (Stand next to a trap and pray)
-Piety is gained by tagging new monsters and getting rid of traps.
-Due to the restriction against killing, exp is now gained as follows:
*EXP/3 is gained from spotting a new monster, and (2*EXP)/3 from getting within melee distance and successfully tagging the monster*
*Tagged monsters grant no EXP from killing them*
Depreciates
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Abandoning him
Wielding a weapon (Except Rods and Magical Staffs)
Drinking a potion of blood
Killing Monsters(Attacking, Spell-casting, Evoking, etc)
Your Allies Killing Monsters
Learning a spell whose sole purpose is to harm
-Unlike other gods, Piety is not lost for inactivity. Idnahg is kind and remembers your service.
Given Abilities
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Piety level (0): "Explorer"
-Zoology: You no longer gain exp by vanquishing monsters. Instead, exp is now gained (as above). You are granted a Walking Stick upon initiation. This functions as a +5,+0 Magical staff, however it deals 0 damage when used to attack. (Passive)
-Survival: You are no longer impeded or slowed by water and gain rPois+ (Passive)
Piety level (*): "Bug-Catcher"
-Evoke Catalog I: Melee range, when successfully Evoked, it tags the monster and stores the information (Costs 1 MP, 0-50 food, and 2-3 Piety) (Max: 1)
-Evoke Camouflage: Temporarily transform into a cataloged monster (Costs 3 MP, 50-100 food, and 2-3 Piety) When transformed, monsters that share a type are neutral towards you. Duration increases with Evocation skill.
Piety level (**): "Bird Watcher"
-Detect Monsters: Shows the location and relative strength, but not the type, of monsters beyond your field of vision. (Passive) Radius starts at 0 and increases with Piety
-Swap: Swaps the position of you and the monster in the target tile next to you
Piety level (***): "Horse Whisperer"
-Evoke Net: Throws a net at target tile, if occupied by a monster they become entangled, subject to EV (Costs 3MP, 50-100 food, 2-3 Piety)
-Evoke Catalog II: (Costs 1 MP, 0-50 food, and 2-3 Piety) (Max: 2)
Piety level (****): "Snake Charmer"
No Additional Abilities
Piety level (*****): "Lion Tamer"
No Additional Abilities
Piety level (*****): "Alligator Wrestler"
-Evoke Catalog III: (Costs 1 MP, 0-50 food, and 2-3 Piety) (Max: 3)
-Trackless: Monsters forget about you when you leave their LoS (Passive)
Gifts
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81+
Scrolls and Potions. If you are eligible for a gift and 1d(Piety) >== 72, there's a 10% chance that you will receive a scroll or potion on a given turn. The item given will never be offensive in nature and will always be beneficial. Ignahg can gift potions of experience, although rarely. The gift timeout for each gift is 2d4+4.
(Speed, curing, heal wounds, invisibility, flight, blink, teleport, fog, enchant armor, etc)
(Never: poison, degeneration, immolation, holy word, curse, etc)
Punishments
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Idnahg delivers his own brand of punishment to those who convert to other gods, with the exception of Elyvilon.
-Those who convert to Xom will carry over 1/2 their piety, as their endeavors amuse the god of Chaos. This still incurs Idnahg's wrath however
Idnahg will not directly harm you himself and the possible punishments are:
%XX: You are Marked for XX-XXX turns
%XX: effects of the Water card from the Deck of Dungeons
%XX: effects of the Tomb card from the Deck of Dungeons
%XX: effects of potion of Paralysis or Confusion
%XX: Idnahg asks another God to enact their wrath upon you instead
Survivable provided you think ahead. It would be wise to keep a scroll of teleport or blink, potion of flight, wand of digging, a stockpile of food, and make sure no monsters are around while you wait out the effects.
Strategy
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Idnahg offers a completely different crawl experience. Not being able to kill enemies causes a very large change in play-style and tactics.
-Spells that disable but not kill are also acceptable, especially if god given (Sleep, Confuse, Charm, etc)
-Characters whose race has an innate +stealth would do well with Idnahg, as his gifts mesh well with it.
-It may be slow going, especially if you hit a level where the monsters are guarding the stairs, but Idnahg provides his followers with plenty of options. Sometimes the best option is still "Run" though.
-The Item gifting plays a sizable role as characters cannot rely on clearing a level of monsters and must continue to deal with them afterwards.
-Train Evocations
Busy dying horrible deaths from chugging too many pots of Mutation.