New God: Pet God!


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Lair Larrikin

Posts: 25

Joined: Tuesday, 8th February 2011, 22:54

Post Sunday, 16th February 2014, 19:27

New God: Pet God!

Inoben, the Pet God (name subject to change of course)

This god is for those adventurers who wish to nurture a pet into a ferocious companion. Your pet will probably not outlive you (they seldom do in life) so you'll need to train another when that sad day comes. Some aspects of this proposal
may be under/overpowered. Those aspects can be altered as necessary. I'm using this proposal to illustrate what can be done with this idea:

Abilities:
- - Tame Beast: spend meat/bread ration (carnivore/herbivore) while animal is adjacent to make it your friendly pet.
* - Life Bond: Whenever you or your pet receives healing the other is healed by the same amount. If you/your pet receives fatal damage the other takes the damage instead, unless this would kill you (piety cost=damage transferred)
** - Simpatico: your pet is not affected by your attacks or hostile spells/vice versa. Any buff you/your pet receives is also added to the other. Your resistances are shared by your pet.
*** - Pet Command: "Heel!": Your pet moves to your side at speed 20. This lasts until a new command is issued. The pet will attack enemies adjacent while heeling.
**** - Pet Command: "Play Dead!": Your pet mimics a corpse of his type so enemies can't attack/they move over him. (Piety Cost 6)
***** - Pet Command: "Fetch!": Your pet retrieves an item at speed 20 and drops it at your feet. (Piety Cost: 8)
****** - Pet Command: "Sic 'Em!": Your pet goes berserk. Can't receive new pet commands until berserk is finished. (Piety Cost: 20)

Appreciates: Your pet gets a kill. 4 piety per pet kill.

Deprecates: You harm your pet. You let your pet starve. If you kill your own pet you get excommunicated.

If your pet dies your piety is reduced to 0. This reflects that you need to bond with your new pet and train it to accept commands.
You may set your pet free. It exits the dungeon and your piety is reduced to 0. This lets you get a new pet when your pet worm just isn't keeping up anymore.

When your pet kills you get 50% XP and the pet gets the other 50%. The pet's max level is 27.

When the pet levels up it gets:
+1 Hit Die (this increases hit points as well correct?),
+1 Attack on its main attack
+.5 Attack on it's second, third, etc. attacks
+1 AC
+1 EV

The Pet Commands and Tame Beast are accessed from the (a)bility screen.

The ration cost for Tame Beast is to provide an opportunity cost so the player doesn't just continually tame/release problematic beasts for free. Possibly the ration cost should increase by one each time
this ability is used. Tame Beast should take several (5-10?) uninterrupted turns (like spell memorization) with no other monsters visible to prevent abuse as well so you can't tame the biggest beast in a
pack of monsters. Possibly you should only be able to tame beasts within a certain threat or HD range to prevent players diving for the nastiest monster they can find, taming it, then heading back up.

Life Bond could take several forms but I think I've proposed the best one. It's intended to keep your pets from getting one-shotted until they can get enough levels to survive.
If your pet is damaged but your HP is 100% you can still drink Heal Wounds to give your pet the full effect. There needs to be a way to heal your pets outside a super-rare wand.

A breath cost could be added to the Pet Commands for balancing if there's some exploit I'm not seeing (like mummies waiting around for an OOD pet to arrive). Similarly the Piety costs could be
changed/eliminated as well.

For "Play Dead!" your pet's tile would change to its corpse tile so your pet quokka hilariously "plays dead" complete with blood splatter/severed head.

Almost all the power of this god comes from having a powerful pet. So what should qualify as a pet? This can change for balance purposes but it could be any creature with intelligence
of "Insect", "Reptile" or "Animal", does not have "Water" habitat, holiness is "Natural", then exclude any problematic sub-types (like "dragon"). Maybe you should be able to tame worms?... They could
be changed to "insect" instead of "plant" intelligence.

Your pet needs to eat. A carnivorous pet will automatically eat any corpse to gain nutrition equal to the number of chunks the corpse would produce. Also they'll eat meat rations/chunks from the floor.
Herbivorous pets will eat dungeon plants as well as fruit, vegetables, bread rations from the floor. The pet will engorge itself, it won't stop at 'satiated'. The hunger rate should change based on
the pet's 'size' rating.

Let me know if this idea has any potential. Thanks!

Wes

Halls Hopper

Posts: 70

Joined: Saturday, 16th November 2013, 20:39

Post Sunday, 16th February 2014, 22:26

Re: New God: Pet God!

There are a lot of gods which allow for summoned allies, what would make this different/better (since that seems to be all it can do)?

Lair Larrikin

Posts: 25

Joined: Tuesday, 8th February 2011, 22:54

Post Sunday, 16th February 2014, 23:46

Re: New God: Pet God!

1. The ally is not summoned. It is always with you.
2. The ally gets much stronger as it gains experience. Eventually it would be much more powerful than Makhleb's, Trog's or TSO's summons (but you get only one).
3. The ally has much more utility as specified in the abilities above.

This proposal could morph into something better with good feedback.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 64 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.