Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
How strong should Shadow Mimic be?
* Melee: almost never hits; does very poor damage unless wielding a two-hander.
* Ranged: periodically adds a moderate damage boost, scaling with the weapon used.
* Conjurations: Very large boost to conjuration damage, similar to having a phantom battlesphere that can also fire beams. The damage boost, like Battlesphere, is relatively independent of what you are casting.
Since Shadow Mimic is one of my favorite aspects of the god, and since I like to use the god with many different types of characters, I'd like to see the power of Shadow Mimic be more consistent across different types of attacks: either all should scale with the character's tools and/or skills (melee, ranged) or none should (conjurations), and all should add about the same amount of damage. My feeling is that the current effect on melee is too weak, and that the ideal target is somewhere between current ranged and current conjurations.
Before I get into trying to come up with the best execution of this plan, I'd like to sound you all out and see what you think about the current state of Shadow Mimic and how it could be improved.