Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Another Ogre Idea (sorry...)
Anyway, it strikes me that ogres are big and have fast metabolism so they probably get hungry a lot: so how about giving them some unique attributes that depend on hunger. The idea is that while other races get weak when they get near to starving, ogres would get madder and badder as they go on the rampage looking for food.
Here are some ideas: please suggest better ones if you think of them
Hungry: no special bonus (they're not that hungry yet.)
Very Hungry: small to hit and damage bonus
Near Starving: significant to hit and damage bonus
Starving: bonus as above plus haste. In addition, they never lose consciousness due to starvation
While having hunger-related effects would have some similarities to the vampire's bloodless effects, the big difference is that vampires cannot actually starve to death while ogres can - so players who try to abuse this by staying hungry all the time could be taking the risk of either actual starvation, or of having to stop to eat in the middle of a fight, which could be just as dangerous.
However, if it was too easily exploited by players, maybe the bonuses could only take effect if the ogre had no food in inventory, or even if there was no known nearby food in the dungeon.
Anyway, I thought this might appeal to those who think ogres should get some more 'interesting' niche while still remaining a challenge race.