Temple Termagant
Posts: 8
Joined: Friday, 14th February 2014, 19:28
Species Proposal: Gelati
Gelati are a race of magically created humanoids from the fusion of jellies with a variety of sentient beings by a mad wizard and alchemist named Eldregor. Though their appearance is humanoid, the Gelati's pale green skin is actually a film of condensed gel-matter, and they possess only the most rudimentary internal organs, except for their digestive system, which actually permeates the entirety of their bodies.
Innate Abilities and Bonuses (with justification)
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Medium Size
10% more HP than average (Gelati bodies are hardy due to their lack of internal organs; damaging them significantly is very difficult)
10% more MP than average (Being created from magical experimentation, Gelati are naturally capable of manipulating ambient magic)
Strength or Intelligence increase every 4 levels
+5 MR every level
Acid and Poison immunity (like the jellies they are made from, Gelati are immune to poison and acid)
Constriction immunity (Gelati can simply reform their malleable body outside of the coils of whatever is trying to constrict them)
Innate Preservation (Gelati store items inside their bodies, making it nearly impossible to destroy whatever they are "carrying")
Fire and Cold vulnerability (A Gelati's form is vulnerable to catching fire, even boiling away in the presence of intense heat, as well as being frozen and shattered by intense cold)
Negative Energy Resistance 1 (Gelati are in many ways a kind of homoculus, and as they are not totally alive, they have some protection against necromantic and negative energies)
Gelatinous Body 1 mutation (advances to 2 at level 6, then to 3 at level 12)
Auxiliary pseudopod attack
Auxiliary bite attack that deals acid damage
Fast Metabolism 1, but Jellies can consume even rotting meat
At 10th level, Gelati gain Regeneration 1
Budding: By sacrificing 20% of their HP, a Gelati can bud off a smaller version of itself. The player then takes control of that version and the original body -20% HP is treated is an ally. The budded version has 10% of the original's HP and has +1 to movement speed. Over a very very long period of time this version regains health until it is equal to the original. This can be speeded by consuming items in the way monster jellies do. The more valuable and/or larger the item, the more hit points regained.
Special Class Interactions:
Aptitudes:
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+0 Fighting
-2 Short Blades
-2 Long Blades
-2 Axes
-2 Maces
-2 Polearms
-2 Staves
+2 Unarmed Combat
-3 Bows
-3 Crossbows
-1 Slings
+1 Throwing
-3 Armour
+2 Dodging
-2 Shields
+1 Stealth
+0 Spellcasting
-4 Fire Magic
-4 Ice Magic
-3 Air magic
+0 Earth Magic
+2 Poison Magic
-1 Conjuration
-2 Hexes
-1 Charms
+0 Summoning
-3 Necromancy
-1 Translocation
+2 Transmutation
+1 Invocation
+0 Evocation
-1 EXP
Special Mechanics:
Jellies cannot wield weapons, or wear armor of any kind, though they can equip jewelry
Instead of equipping these items, jellies can consume them to regain health and mana. Additionally, when the player goes to consume such an item, they will be given the option to instead "absorb" it. Absorbing weapons destroys them, but transfers the damage bonus and any egos or enchants they possess to the Gelati's unarmed attacks (even artifacts). Likewise, absorbing armor gives the AC bonus they would have gotten to the Gelati, as well as GDR and any egos.
HOWEVER, if the Gelati elects to replace whatever equipment slot they had last absorbed (i.e. if the Gelati had previously absorbed a +2 leather armour of cold resistance, then decided to now absorb a +3 scale mail of fire resistance), they CANNOT swap back to the original. Any enchantments, AC, damage or properties are gone and are not "remembered". Basically, Gelati have single equipment slots and can't just swap between things for convenience, meaning that while they can never have items destroyed or lost, it makes equipment management much more strategically important for Gelati.
For absorption slots, Gelati have: 1 weapon slot, 1 body armor slot, and 1 accessory slot that can be filled by headgear, a cloak, boots or gloves.
Gelati can also elect to consume wands to regain an amount of mana equal to [5+[(Number of Charges x Spellcasting)/3]]/X where X is a number based on the type of wand, as seen below:
4: Random Effects, Frost, Flame, Magic Darts
3: Paralysis, Digging, Slowing, Confusion, Fire, Cold, Polymorph
2: Fireball, Lightning, Enslavement, Draining, Teleportation, Disintegration
1: Hasting, Invisibility, Heal Wounds