Decimal point in aut


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Ziggurat Zagger

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Post Friday, 7th February 2014, 19:46

Decimal point in aut

Curious about Tavern's opinion on this. Now that show_game_turns is default, it seems silly to divide aut by 10 whenever it's displayed - it takes up extra screen space, is obnoxious on screen readers, and seems to confuse some players (who go and say things like "0.7 aut.") Why not just show "Time: 1529 (10)" and "Base attack delay: 11"?

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Zot Zealot

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Post Friday, 7th February 2014, 19:58

Re: Decimal point in aut

That seems like it'd be even more confusing I think, as 1539 (10) seems to imply the action takes 10 turns instead of 10 aut. I agree with you that aut tends to confuse people, but only because I think they aren't aware of the difference between aut and turns. I would rather display both in the same unit rather than one in turns and one in aut.

Ziggurat Zagger

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Post Friday, 7th February 2014, 20:15

Re: Decimal point in aut

How would you display both in the same unit?
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Dungeon Master

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Post Friday, 7th February 2014, 20:18

Re: Decimal point in aut

Well, if it's been 1539 in-game turns, it's actually been 15390 aut. So presumably you'd want either 15390 (10) or 1539 (1.0).

Zot Zealot

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Post Friday, 7th February 2014, 20:39

Re: Decimal point in aut

Right. Isn't it currently displayed all in turns?

Ziggurat Zagger

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Post Friday, 7th February 2014, 21:19

Re: Decimal point in aut

Yes, it's currently 1539.0 (1.0)
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Ziggurat Zagger

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Post Saturday, 8th February 2014, 00:53

Re: Decimal point in aut

ontoclasm wrote:Well, if it's been 1539 in-game turns, it's actually been 15390 aut
This is extremely unlikely. Most characters use stairs or melee attacks at some point. For example, a naga that starts the game by moving 8 squares has taken 112 aut and 8 turns.

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Post Saturday, 8th February 2014, 01:03

Re: Decimal point in aut

duvessa wrote:Curious about Tavern's opinion on this.

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Post Saturday, 8th February 2014, 01:06

Re: Decimal point in aut

My point is just that if you're going to display the time for the last action in aut, you should also display the total time in aut. Otherwise it will just be more confusing than currently. And I don't know if displaying time in aut is better than turns in general. It seems to me like it would be less useful than turns.
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Dungeon Master

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Post Saturday, 8th February 2014, 06:03

Re: Decimal point in aut

duvessa wrote:This is extremely unlikely. Most characters use stairs or melee attacks at some point. For example, a naga that starts the game by moving 8 squares has taken 112 aut and 8 turns.

That's why I specified "in-game" turns, i.e. 10 aut. Setting true on show_game_turns, in addition to adding the little parenthetical thing, also converts the time display to count in units of 10 aut, instead of player inputs. So for your naga, show_game_turns=true would display 11.2(1.4), while false would just display 8.

Vis the rather confusingly worded docs:
show_game_turns = true
By default, the turn counter in the stat area displays game turns, which
means absolute turns of constant duration. Most actions take one turn,
but some are quicker (putting a ring, wielding a weapon, ...) and
others are slower (ending a transformation, changing armour,...). The
duration of the last action is displayed in parenthesis, after the turn
count.
When set to false, the turn counter will display player turns instead,
which is the number of actions done, regardless of their duration. It
is this turn count which is used for scoring (and this turn count is
always visible on the % overview screen).

Swamp Slogger

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Post Sunday, 9th February 2014, 13:19

Re: Decimal point in aut

Is it possible to display 8(1.4), i.e. turns(auts last action took)? That would be awesome, I think many players (let's be honest - speedrunners) would appreciate this.
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