Decimal point in aut
- For this message the author duvessa has received thanks: 3
- Arrhythmia, johlstei, XuaXua
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Zot Zealot
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Dungeon Master
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Zot Zealot
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Ziggurat Zagger
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ontoclasm wrote:Well, if it's been 1539 in-game turns, it's actually been 15390 aut
Crypt Cleanser
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duvessa wrote:Curious about Tavern's opinion on this.
Zot Zealot
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Dungeon Master
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duvessa wrote:This is extremely unlikely. Most characters use stairs or melee attacks at some point. For example, a naga that starts the game by moving 8 squares has taken 112 aut and 8 turns.
show_game_turns = true
By default, the turn counter in the stat area displays game turns, which
means absolute turns of constant duration. Most actions take one turn,
but some are quicker (putting a ring, wielding a weapon, ...) and
others are slower (ending a transformation, changing armour,...). The
duration of the last action is displayed in parenthesis, after the turn
count.
When set to false, the turn counter will display player turns instead,
which is the number of actions done, regardless of their duration. It
is this turn count which is used for scoring (and this turn count is
always visible on the % overview screen).
Swamp Slogger
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