Halls Hopper
Posts: 87
Joined: Wednesday, 14th August 2013, 17:40
Wrath reform
You abandon your god, presumably to switch to a different one and benefit from it. Therefor this whole thing is penalized by the old one smiting you.
I see two issues with it, though: that some god's wrath (Trog) is much stronger than others, and that nowhere in-game is there a list of wrath effects.
The second one is (AFAIK) easily fixed; the the ^! screen there could be a list of what a god does when abandoned.
Wrath is slightly more complex. For example, Trog is a strong god, able to be started with, and is one of the most commonly played ones (especially by beginners.) As such, as I see it, there is little motivation to switch away from him until the very late game, and his wrath should be weak. At least not 3 berserk stone giants plus 2 trolls and a bear. Hostile BiA can easily kill well-prepared characters. This (IMO) discourages experimentation (one of the goals of Crawl) from a beginner god by slamming them with a very nasty, spoilery effect when they try something new (switching gods.)
On the other hand, we have gods whose wraths are extremely weak- Makhleb and Kiku spring to mind. Makhleb wrath is easily survived by any character with teleportation and/or who is able to kill Executioners (which isn't that hard.)
So I propose:
*Listing wrath effects in the religion screen, or at an altar before you join (maybe both.)
*Nerfing Trog wrath (lowering the number of BiA/lowering their levels)
*Buffing Makhleb wrath (slowing regeneration rate when monsters are in sight, summoning more demons)
*Buffing Kiku wrath (maybe 50% chance of raising a zombie of anything you kill that leaves a corpse?)
Thanks for reading.