Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
KoboldLord wrote:If the ogre mage or orc sorcerer is alone and decides to paralyze me, I'm usually better off than if that monster had just tried to cast a direct damage spell.
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
svendre wrote:Why don't we have a new ring called "resist deathray", then add some monsters with deathray, which when hit by it, kills you immediately. That would be so cool, then we won't have to think about what rings to use as much.
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