make cards ammo with limits, remove legendary/etc. types


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Temple Termagant

Posts: 10

Joined: Friday, 7th February 2014, 04:14

Post Friday, 7th February 2014, 05:01

make cards ammo with limits, remove legendary/etc. types

the idea behind this proposal is to reduce tedium. for a (very) old discussion on allowing players to combine decks see: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=3144

the basic critique of combinable decks was that nemelex was (is still?) overpowered, and limiting access to cards via inventory was a method of balance. support for the proposal generally expressed that the inventory restriction is annoying because players instead spend inordinate amounts of time managing inventory or making stashes.

Maybe a good compromise is to make cards stackable, like ammo, but limit the stack size to something that would satisfy the need for balance?
The cards would be simply of a deck type (destruction, summoning, wonders, etc). unknown stacks occupy their own slot, and cannot be combined, forcing players to sacrifice a card in each unknown stack to id and combine them.
One of the biggest side effects is that the penalty for drawing more cards than available, with the three and five abilities, would be lost.
For something like this to be feasible, the quality characteristic also needs to be removed. This characteristic is really just another complexity--players already have evo and piety influencing spell power, and the quality nemelex grants seems correlated to piety, giving it a de facto double effect. Moreover, nemelex grants new decks pretty steadily as old ones are consumed, and players typically just burn through low quality decks and save the high quality; essentially players are scumming for the high quality decks.

It really seems, to me, a win-win. this gives devs more of what they want, control over game balance with the ability to tune stack size limits and removing player ability to scum legendary decks. this also gives players what they want, with less micromanagement of their inventory.

As is, I don't care how OP nemelex is, I won't play him except with races that can't use or don't need and entire item type (food: Vp Mu Gh, armour: Op Fe). If balancing a god means making it unenjoyable to play with most races, I don't think that's a good solution.

Vaults Vanquisher

Posts: 508

Joined: Sunday, 16th June 2013, 14:01

Post Friday, 7th February 2014, 11:03

Re: make cards ammo with limits, remove legendary/etc. types

Cards being stackable is like chunks being stackable with simulacrum, or all branded ammo being stacked into one. One similar idea could be that Nemlex gifts the first deck of each type (destruction, summoning...) as a god deck, then add cards to the bottom of your deck instead of more decks. Plain, ornate and legendary are card qualities.

For this message the author 1010011010 has received thanks:
TeshiAlair

Temple Termagant

Posts: 10

Joined: Friday, 7th February 2014, 04:14

Post Friday, 7th February 2014, 20:50

Re: make cards ammo with limits, remove legendary/etc. types

your suggestion of a god deck is also good. if I understand you correctly, you would keep plain/ornate/legendary qualities but make them a feature of the cards, not the deck. this would be essentially a random bonus to card power, based on whatever determines nemelex's distribution of quality; having that mechanism represented as card quality adds flavor.

it's also worth mentioning both these suggestions impact stack five. with stackable cards, the 'stack five' ability would require that any 'five-stacked' stack of cards could not be combined, or the 'five-stack' would be shuffled away. with the god decks, it means you MUST draw the next stacked five cards you selected for that deck. this seems a disadvantage, but its also possible the player gets to choose those five from the entire deck, meaning they could stack five foxfires or vitriols or whatever they like and then even use the four ability that uses four cards at once. In this sense, the stackable cards idea is more similar to the existing implementation, and will more closely resemble the existing implementation in the usefulness of the stack five ability.

Slime Squisher

Posts: 406

Joined: Thursday, 16th June 2011, 18:36

Post Tuesday, 11th February 2014, 19:29

Re: make cards ammo with limits, remove legendary/etc. types

Part of the balancing on Nemelex is bad things happening when you misjudge the end of a deck. eg Triple Draw and being forced to play the only card drawn, Deal Four and missing cards past the end of the deck are drawn from the Deck of Punishment. It'd have to be a complete redesign.

Perhaps instead the player could be given more (correct) guidance that cards are for spamming, not hoarding?
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