Lair Larrikin
Posts: 19
Joined: Thursday, 7th November 2013, 20:24
Beorg command ability proposal
Hello,
This topic is very related to the "Beogh play style questions" one. So I maybe just mistake on the Beogh way.
I was thinking that having intelligent allies would have put more management in the game-play. Finally micromanaging is boring and macromanaging is like playing summoner or necro.
Why don't remove the recall ability and give a command ability instead.
- you can make a base camps on the level (from where you can send your allies or call them).
- you can give a specific equipment to a named orc.
- you can give individual orders to a named orc.
- you can put orcs under the order of a bigger named orc (Orc < Orc Warrior = wizard = priest < Orc knight = sorcerer = high priest < Orc warlord) they will follow the order you gave him.
- you can specify the attitude of your orcs - defensive (they always try to avoid fights) - neutral (they fight aggressive opponents) - aggressive (they always try to fight) -
- obedience : the orc will obey only if you win a test : Invocation vs hit dice
or not
This topic is very related to the "Beogh play style questions" one. So I maybe just mistake on the Beogh way.
I was thinking that having intelligent allies would have put more management in the game-play. Finally micromanaging is boring and macromanaging is like playing summoner or necro.
Why don't remove the recall ability and give a command ability instead.
- you can make a base camps on the level (from where you can send your allies or call them).
- you can give a specific equipment to a named orc.
- you can give individual orders to a named orc.
- you can put orcs under the order of a bigger named orc (Orc < Orc Warrior = wizard = priest < Orc knight = sorcerer = high priest < Orc warlord) they will follow the order you gave him.
- you can specify the attitude of your orcs - defensive (they always try to avoid fights) - neutral (they fight aggressive opponents) - aggressive (they always try to fight) -
- obedience : the orc will obey only if you win a test : Invocation vs hit dice
or not
Careful hazardous English language here ! Buff yourself and keep a panic button under hand ... Or tel me what's not understandable, thx