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poison and resting

PostPosted: Friday, 31st January 2014, 22:44
by snow
Make fatal poison red and nonfatal poison yellow. You cant rest with fatal poison like starving but resting with yellow poison doesnt keep stopping you.

Also maybe add a sleep action that makes you rest with regen but things dont wake you up unless they hit you and then you take extra damage

Re: poison and resting

PostPosted: Friday, 31st January 2014, 23:35
by Siegurt
The problem is, that as currently written, there's no way to tell what poison is fatal, and what is not in advance (it's random and rolled as the poison wears off)

There's a proposal/some momentum to make poison damage deterministic (That is to say, known when the damage is taken) but to date it hasn't been done.

Re: poison and resting

PostPosted: Friday, 31st January 2014, 23:47
by galehar

Re: poison and resting

PostPosted: Saturday, 1st February 2014, 02:57
by Marbit
What about poison interrupting only if you have 10 or less hp:
  Code:
"You feel it is too dangerous to wait pasively ... the poison is killing you!"